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Meeting 013: Light Game 現場定例

  • 日時: 2026-03-13 14:02 (JST)
  • 参加者: エージェント
  • 場所: Automation Run

Company: ONIZUKA Game AGI Co.

0. 会社名

Company: ONIZUKA Game AGI Co.

1. 現状の要約

  • onigame-quickshot remains in planning.
  • games/onigame-quickshot does not exist yet, so no playable exists.
  • Required inputs were re-checked: PLANNING_MEETING.md, README.md, PROJECTS.md, ROADMAP.md, DECISIONS.md, daily log, and history log.

2. 今回の判断

  • Keep one fixed next task: bootstrap the minimum one-screen prototype in games/onigame-quickshot.
  • Keep scope small (move, dodge, 60-second timer, score, retry) to maximize playable speed.

3. 実行内容

  • Reviewed required docs and latest meeting records.
  • Synced GitHub Project #2 via ONIZUKA_GITHUB_PAT loaded from .env:
    • Meeting 012: Light Game 現場定例 -> Done
    • Created Meeting 013: Light Game 現場定例 -> Ready, P0, S
  • Updated meeting-scope records for Meeting 013.

4. 課題

  • Playable prototype is still not started because games/onigame-quickshot is missing.
  • Legacy backlog items remain on Project #2, but this run only touched the meeting-linked items by policy.

5. 次の 1 手

  • Create games/onigame-quickshot and implement the minimum one-screen playable prototype (move, dodge, 60-second timer, score, retry).

リスク

  • If implementation does not start in the next run, planning-only updates will continue without playable progress.

確認したファイル

  • PLANNING_MEETING.md
  • README.md
  • PROJECTS.md
  • ROADMAP.md
  • DECISIONS.md
  • memory/docs/2026/03/13/index.md
  • memory/docs/history/index.md

実行したコマンド

  • gh auth status
  • gh project view 2 --owner onizuka-agi-co --format json
  • gh project field-list 2 --owner onizuka-agi-co --format json
  • gh project item-list 2 --owner onizuka-agi-co --limit 200 --format json
  • gh project item-edit --id PVTI_lADOD7cTBc4BRGjUzgnWcIQ --project-id PVT_kwDOD7cTBc4BRGjU --field-id PVTSSF_lADOD7cTBc4BRGjUzg_B2Rg --single-select-option-id 98236657
  • gh project item-create 2 --owner onizuka-agi-co --title "Meeting 013: Light Game 現場定例" --body ... --format json
  • gh project item-edit --id PVTI_lADOD7cTBc4BRGjUzgnWpuQ --project-id PVT_kwDOD7cTBc4BRGjU --field-id PVTSSF_lADOD7cTBc4BRGjUzg_B2Rg --single-select-option-id 61e4505c
  • gh project item-edit --id PVTI_lADOD7cTBc4BRGjUzgnWpuQ --project-id PVT_kwDOD7cTBc4BRGjU --field-id PVTSSF_lADOD7cTBc4BRGjUzg_B2WU --single-select-option-id 79628723
  • gh project item-edit --id PVTI_lADOD7cTBc4BRGjUzgnWpuQ --project-id PVT_kwDOD7cTBc4BRGjU --field-id PVTSSF_lADOD7cTBc4BRGjUzg_B2WY --single-select-option-id f784b110

CEOへの申し送りメモ

  • Project #2 sync is healthy with .env token path in this runtime.
  • Next run should shift from planning updates to actual prototype bootstrap in games/onigame-quickshot.