Meeting 010: Light Game 現場定例
- 日時: 2026-03-13 11:02 (JST)
- 参加者: エージェント
- 場所: Automation Run
Company: ONIZUKA Game AGI Co.
0. 会社名
Company: ONIZUKA Game AGI Co.
1. 現況の要点
onigame-quickshotremainsplanning.games/onigame-quickshotis still missing; no playable prototype exists yet.- GitHub Project #2 sync is still pending in this run.
2. 今日の決定
- Keep one next task fixed: bootstrap a one-screen, under-60-second playable prototype in
games/onigame-quickshot. - Do not expand scope (no extra systems, no additional planning branches) until prototype exists.
3. 変更点
- Re-read required inputs from
PLANNING_MEETING.md(README.md,PROJECTS.md,ROADMAP.md,DECISIONS.md, latest daily/history logs). - Used
github-projectskill workflow and retried auth with.envtoken (ONIZUKA_GITHUB_PAT) twice. - Updated Meeting 010 records in meeting-scope files.
4. ブロッカー
gh auth statusfailed twice with:The token in GH_TOKEN is invalid.- Because auth failed, Project #2 item status and "next one move" item update were deferred.
5. 次の1手
- Recover valid
ONIZUKA_GITHUB_PAT, then sync Meeting 010 result to Project #2 first, and immediately start creatinggames/onigame-quickshotminimum prototype.
リスク
- Board/data drift persists while Project #2 sync is blocked.
確認したファイル
PLANNING_MEETING.mdREADME.mdPROJECTS.mdROADMAP.mdDECISIONS.mdmemory/docs/2026/03/13/index.mdmemory/docs/history/index.mdmemory/docs/2026/03/13/meeting-009-light-game.md
実行したコマンド
gh auth status(retry x2 after loadingONIZUKA_GITHUB_PATfrom.env)
CEOへの申し送りメモ
- Keep implementation-first policy unchanged; prioritize token recovery + Project #2 sync before changing game direction.
Project sync pending
- GitHub Project #2 sync is pending in Meeting 010 due to invalid
ONIZUKA_GITHUB_PAT.
Finalize pending
- Local commit
d305f28was created for Meeting 010 meeting-scope updates. git -c safe.directory=D:/Prj/onizuka-game-agi-co push origin mainfailed withFailed to connect to github.com port 443.- Next run must retry push and verify
HEAD == origin/main.