螟画峩螻・豁エ (Changelog)
ONIZUKA Game AGI Co. 縺ョ荳サ隕√↑譖エ譁ー螻・豁エ繧定ィ倬鹸縺吶k縲・
2026-03-21
追加
- 活動報告:
memory/docs/2026/03/21/topic-activity-report-2026-03-08-to-2026-03-21.md - 日次ページ:
memory/docs/2026/03/21/index.md - 可視化 asset:
memory/docs/2026/03/21/assets/activity-pulse-2026-03-08-to-2026-03-21.svg - 可視化 asset:
memory/docs/2026/03/21/assets/activity-pulse-2026-03-08-to-2026-03-21.png
更新
memory/docs/2026/03/index.mdに2026-03-21の活動報告リンクを追加memory/docs/history/index.mdに本エントリを追加
内容
2026-03-08から2026-03-21の活動を、daily records / meeting logs / history / company repoorigin/main/ child repo git logs から再構成company repo commitsとgameplay repo commitsを同じカードに載せたActivity Pulseグラフを拡張- 既存 showcase asset を使って
onigame-dodge60/onigame-lane-flip-sprint/onigame-one-stroke-sweep/onigame-omikujiの screenshots を topic に埋め込み onigame-quickshotとPocket Putt Panicは planning-only / selected-and-scoped のまま hard artifact 未着手として区別して記録2026-03-18,2026-03-20,2026-03-21はno local daily record foundとして扱い、後日の snapshot から逆算しない方針を明記
検証
npm run docs:build
2026-03-19
更新
memory/docs/.vitepress/theme/custom.cssの docs color tokens をmemory/docs/.vitepress/public/aurora-palette.htmlの full Aurora palette に同期docs/onizuka-game-agi-company-structure.drawio/docs/onizuka-game-agi-company-structure.ja.drawio/docs/onizuka-game-agi-company-layers.drawio/docs/onizuka-game-agi-aws-architecture.drawioの配色と注釈色を Aurora 基準に刷新し、対応 PNG / SVG を再生成docs/company-structure.md/docs/onizuka-game-agi-aws-architecture.md/memory/docs/about/company-structure.mdに Aurora palette の読み方を追記- 4 枚の diagram SVG で overlap checker を通し、
npm run docs:buildを再実行 docs/onizuka-game-agi-company-layers.drawio/.png/.svgを削除し、docs/company-structure.mdとREADME.md/README.ja.mdの参照を整理
2026-03-16
追加
- 会議記録: memory/docs/2026/03/16/meeting-011-light-game.md
更新
- games/onigame-dodge60/app.js で LIVE cue の消灯条件を playerMovedThisFrame(実移動)基準へ変更
- memory/docs/2026/03/16/index.md に Meeting 011 実績と次アクションを追記
- DECISIONS.md に Meeting 011 の意思決定を追記
- PROJECTS.md の live/birth lane 次アクションを #21完了/#22準備/#9準備へ同期
- memory/docs/2026/03/index.md に Meeting 011 の月次サマリを追記
追加
- 会議記録:
memory/docs/2026/03/16/meeting-006-light-game.md
更新
games/onigame-lane-flip-sprint/app.jsでLIVE - flip nowcue を first-move まで保持し、fallback 自動消灯を1.8sに設定memory/docs/2026/03/16/index.mdに Meeting 006 実績と次アクションを追記DECISIONS.mdに Meeting 006 の意思決定を追記PROJECTS.mdの次アクションをonigame-lane-flip-sprint#8へ更新memory/docs/2026/03/index.mdに Meeting 006 の月次サマリを追記
追加
- 会議記録:
memory/docs/2026/03/16/meeting-005-light-game.md
更新
games/onigame-dodge60/app.jsでLIVE - move nowcue の最小表示時間を0.5s -> 0.85sに調整memory/docs/2026/03/16/index.mdに Meeting 005 実績と次アクションを追記DECISIONS.mdに Meeting 005 の意思決定を追記PROJECTS.mdのonigame-dodge60次アクションを #20 完了後の状態へ更新memory/docs/2026/03/index.mdに Meeting 005 の月次サマリを追記
2026-03-15
追加
- 会議記録:
memory/docs/2026/03/15/meeting-024-light-game.md - 会議記録:
memory/docs/2026/03/15/meeting-011-ceo-review.md
更新
DECISIONS.mdにCEO Review 011の意思決定を追記PROJECTS.mdにCEO Review 011 updateを追記memory/docs/2026/03/15/index.mdに CEO Review 011 の実績と次アクションを追記memory/docs/2026/03/index.mdに CEO Review 011 の月次サマリを追記memory/docs/2026/03/index.mdの壊れた箇条書き(- [- [2026-03-15...)を修正memory/docs/2026/03/15/index.mdに Meeting 024 の実績と次アクションを追記DECISIONS.mdにMeeting 024の意思決定を追記PROJECTS.mdのonigame-dodge60次アクションを#19へ更新memory/docs/2026/03/index.mdに Meeting 024 の月次サマリを追記
2026-03-14
追加
- 会社全体フロー文書:
docs/company-operating-flow.md
更新
README.mdに会社全体フロー文書リンクと推奨読書順を追加docs/company-structure.mdに運営フロー文書への参照を追加PLANNING_MEETING.mdとCEO_REVIEW.mdの required inputs にdocs/company-operating-flow.mdを追加IDEAS.mdを agent-only 新規企画 funnel 用に再構成README.md/PLANNING_MEETING.md/CEO_REVIEW.md/docs/company-operating-flow.mdをIDEAS.md起点の企画 loop に接続DECISIONS.mdに「会社全体の operating flow を canonical PDCA reference とする」決定を追加DECISIONS.mdに「IDEAS.md を agent-only 企画 funnel とする」決定を追加memory/docs/2026/03/14/index.mdに本作業を追記IDEAS.mdにAutonomous Idea Birth Ruleと seeded concept backlog を追加CEO_REVIEW.md/PLANNING_MEETING.md/docs/company-operating-flow.mdに no-empty-funnel と seeding duty を追加memory/docs/2026/03/14/meeting-004-ceo-review.mdを追加CEO_REVIEW.mdに company operating system 修正責務を追加memory/docs/2026/03/14/meeting-006-ceo-review.mdを追加PLANNING_MEETING.mdに 1日1企画 cadence と build-to-release agile 運用を追加docs/company-operating-flow.mdに daily operating rhythm を追加memory/docs/2026/03/14/meeting-007-ceo-review.mdを追加
2026-03-12
霑ス蜉
- 迴セ蝣エ驕句霧莨夊ュー險倬鹸:
memory/docs/2026/03/12/meeting-001-light-game.md - 迴セ蝣エ驕句霧莨夊ュー險倬鹸:
memory/docs/2026/03/12/meeting-002-light-game.md - 蠖捺律譌・蝣ア:
memory/docs/2026/03/12/index.md - 繝舌Λ繝ウ繧ケ遒コ隱阪せ繧ッ繝ェ繝励ヨ:
games/grid-tactics/core/balance-test.js - 莨夂、セ讒区・蝗ウ:
docs/onizuka-game-agi-company-structure.drawio - 讒区・蝗ウ PNG:
docs/onizuka-game-agi-company-structure.drawio.png - 谺。譛滉クサ蜉帛呵」懊・莉墓ァ倥Γ繝「:
docs/game-concept-onigame-quickshot-v0.1.md - 繝励Ο繧ク繧ァ繧ッ繝郁ィ倬鹸:
memory/docs/projects/onigame-quickshot/index.md
螟画峩
package.json縺ォgame:balance繧ケ繧ッ繝ェ繝励ヨ繧定ソス蜉DECISIONS.md縺ォ 2026-03-12 縺ョ諢乗晄アコ螳壹r險倬鹸PROJECTS.md縺ョ Grid Tactics 迥カ諷九r譖エ譁ーmemory/docs/2026/03/index.md縺ォ 2026-03-12 繧貞渚譏memory/docs/projects/grid-tactics/index.md縺ォ蠖捺律縺ョ騾イ謐励r霑ス險・README.md,PLANNING_MEETING.md,CEO_REVIEW.md縺ォonigame-蜻ス蜷崎ヲ冗エ・r霑ス蜉README.md,PLANNING_MEETING.md,CEO_REVIEW.md,PROJECTS.md縺ォ GitHub Pages螳悟・髱咏噪 / 螟夜ΚAPI荳崎ヲ・/ vibe coding 隕乗ィ。縺ョ蛻カ邏・r譏取枚蛹・README.md,PROJECTS.md,DECISIONS.md,memory/docs/projects/grid-tactics/index.md縺ォ Grid Tactics 繧ッ繝ュ繝シ繧コ繧貞渚譏.gitignore縺ィgames/README.md繧呈峩譁ー縺励~games/onigame-*` 繧堤峡遶脚epo縺ィ縺励※鄂ョ縺城°逕ィ繧貞渚譏games/onigame-omikuji縺ォ髱咏噪縺ェ縺翫∩縺上§繧オ繝ウ繝励Ν繧「繝励Μ繧定ソス蜉PROJECTS.md/DECISIONS.md/memory/docs/projects/index.md繧呈峩譁ー縺励~onigame-quickshot` 繧・planning 縺ィ縺励※霑ス蜉
2026-03-13
霑ス蜉
- 迴セ蝣エ驕句霧莨夊ュー險倬鹸:
memory/docs/2026/03/13/meeting-001-light-game.md - 蠖捺律譌・蝣ア:
memory/docs/2026/03/13/index.md
螟画峩
DECISIONS.md縺ォonigame-quickshot縺ョ谺。菴懈・ュ蝗コ螳壹r霑ス險・PROJECTS.md縺ョ planning 迥カ諷九r迴セ豕√↓蜷医o縺帙※譖エ譁ーmemory/docs/2026/03/index.md縺ォ 2026-03-13 繧貞渚譏- GitHub Project #2 縺ォ
Meeting 001: Light Game 迴セ蝣エ螳壻セ義 item 繧定ソス蜉縺励∵ャ。縺ョ 1 謇九rReady` 縺ィ縺励※蜿肴丐
2026-03-11
霑ス蜉
- 譛昜シ夊ィ倬鹸:
memory/docs/2026/03/11/meeting-001-morning-standup.md - 蠖捺律譌・蝣ア:
memory/docs/2026/03/11/index.md
螟画峩
games/grid-tactics/core/smoke-test.js縺ォ繧ケ繝「繝シ繧ッ繝・せ繝育畑繝√ぉ繝・け繧定ソス蜉PROJECTS.md縺ョ Grid Tactics 繝槭う繝ォ繧ケ繝医・繝ウ繧呈峩譁ーDECISIONS.md縺ォ 2026-03-11 縺ョ蛻、譁ュ繧定ィ倬鹸memory/docs/2026/03/index.md縺ォ 2026-03-11 繧貞渚譏memory/docs/projects/grid-tactics/index.md縺ォ蠖捺律縺ョ騾イ謐励r霑ス險・
2026-03-10
霑ス蜉
- 繧ウ繧「繝ュ繧ク繝・け:
games/grid-tactics/core/game.js - Easy AGI:
games/grid-tactics/core/ai.js - 繧ケ繝「繝シ繧ッ繝・せ繝・
games/grid-tactics/core/smoke-test.js - 繧ウ繧「 README:
games/grid-tactics/README.md - 譛昜シ夊ィ倬鹸:
memory/docs/2026/03/10/meeting-001-morning-standup.md - 蠖捺律譌・蝣ア:
memory/docs/2026/03/10/index.md
螟画峩
package.json縺ォgame:smoke繧ケ繧ッ繝ェ繝励ヨ繧定ソス蜉PROJECTS.md縺ョ Grid Tactics 騾イ謐励r譖エ譁ーmemory/docs/projects/grid-tactics/index.md縺ォ騾イ謐励r險倬鹸memory/docs/2026/03/index.md縺ォ 2026-03-10 繧貞渚譏DECISIONS.md縺ォ繧ウ繧「螳溯」・・繧ケ繝「繝シ繧ッ繝・せ繝磯未騾」縺ョ蛻、譁ュ繧定ィ倬鹸
2026-03-09
霑ス蜉
- 譛昜シ夊ィ倬鹸:
memory/docs/2026/03/09/meeting-001-morning-standup.md - 蠖捺律譌・蝣ア:
memory/docs/2026/03/09/index.md - Grid Tactics 繝励Ο繧ク繧ァ繧ッ繝郁ィ倬鹸:
memory/docs/projects/grid-tactics/index.md - 繝ォ繝シ繝ォ闕画。・v0.1:
docs/game-rules-v0.1.md
螟画峩
- 3縺、縺ョ繧、繝ウ繝・ャ繧ッ繧ケ縺ォ 2026-03-09 繧貞渚譏
PROJECTS.md縺ョ Grid Tactics 繧・active 縺ォ譖エ譁ーDECISIONS.md縺ォ 2026-03-09 縺ョ諢乗晄アコ螳壹r險倬鹸- 繝励Ο繧ク繧ァ繧ッ繝井ク隕ァ繝壹・繧ク繧呈峩譁ー
2026-03-08
霑ス蜉
- 莨夂、セ驕句霧繝輔ぃ繧、繝ォ荳蠑・
AGENTS.md,SOUL.md,PROJECTS.md,DECISIONS.md,IDEAS.md,ROADMAP.md,POLICIES.md,TOOLS.md - Memory 繧オ繧、繝茨シ・itePress・・
- About 繝壹・繧ク / 繝溘ャ繧キ繝ァ繝ウ險倬鹸
- 莨夊ュー險倬鹸繧キ繧ケ繝・Β
螟画峩
- 繝ェ繝昴ず繝医Μ繧偵ヱ繝悶Μ繝・け驕狗畑蜷代¢縺ォ謨エ蛯・
- GitHub Pages 蜈ャ髢区コ門y
譖エ譁ー譌・: 2026-03-13
霑ス蜉譖エ譁ー (2026-03-13 Meeting 002)
- 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-002-light-game.md
- 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md
- 諢乗晄アコ螳夊ソス險・ DECISIONS.md・・roject #2 隱崎ィシ繝悶Ο繝・き繝シ繧定ィ倬鹸・・
- 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・域ャ。繧「繧ッ繧キ繝ァ繝ウ邯ュ謖・+ 繝悶Ο繝・き繝シ譏手ィ假シ・
- 譛邨ょ喧繝悶Ο繝・き繝シ險倬鹸: .git/index.lock 讓ゥ髯舌お繝ゥ繝シ縺ァ commit/push 譛ェ螳・
- 蠕ゥ譌ァ霑ス險・ GitHub Project #2 繧呈峩譁ー・・eeting001 Done / Meeting002 Ready P0 S・・
霑ス蜉譖エ譁ー (2026-03-13 Meeting 003)
- 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-003-light-game.md
- 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md
- 諢乗晄アコ螳夊ソス險・ DECISIONS.md・・roject #2 騾」謳コ縺ョ迺ー蠅・ヶ繝ュ繝・き繝シ繧定ィ倬鹸・・
- 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・域ャ。繧「繧ッ繧キ繝ァ繝ウ邯ュ謖・+ gh 險ュ螳壹い繧ッ繧サ繧ケ諡貞凄繧定ィ倬鹸・・
- 譛ェ蜿肴丐莠矩・ GitHub Project #2 譖エ譁ー縺ッ
gh險ュ螳壹ヵ繧。繧、繝ォ繧「繧ッ繧サ繧ケ諡貞凄縺ョ縺溘a菫晉蕗 - 譛邨ょ喧繝悶Ο繝・き繝シ:
.git/index.lockPermission denied 縺ォ繧医j commit/push 譛ェ螳御コ・
霑ス蜉譖エ譁ー (2026-03-13 CEO Review 001)
- 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-001-ceo-review.md
- 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md
- 驕狗畑繝ォ繝シ繝ォ譖エ譁ー: PLANNING_MEETING.md・・roject蜷梧悄螟ア謨玲凾縺ァ繧ょョ溯」・燕騾イ繧呈ュ「繧√↑縺・婿驥昴r霑ス蜉・・
- 諢乗晄アコ螳夊ソス險・ DECISIONS.md・亥●貊樣亟豁「縺ョCEO蛻、譁ュ繧定ィ倬鹸・・
- 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・・EO繝ャ繝薙Η繝シ蠕後・驕狗畑螟画峩繧定ソス險假シ・
霑ス蜉譖エ譁ー (2026-03-13 Meeting 004)
- 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-004-light-game.md
- 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md・・roject sync pending 繧呈・險假シ・
- 諢乗晄アコ螳夊ソス險・ DECISIONS.md・・AT辟。蜉ケ縺ォ繧医k Project #2 譛ェ蜷梧悄繧定ィ倬鹸・・
- 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・・eeting 004 縺ョ繝悶Ο繝・き繝シ縺ィ蟇セ蠢懈婿驥昴r霑ス險假シ・
- 譛ェ蜿肴丐莠矩・ GitHub Project #2 譖エ譁ー縺ッ
ONIZUKA_GITHUB_PAT辟。蜉ケ縺ョ縺溘a菫晉蕗 - 譛邨ょ喧譛ェ螳・ meeting-scope commit
d29129b縺ッ菴懈・貂医∩縺縺後~git push origin main縺・github.com:443` 謗・邯壼、ア謨励〒譛ェ螳・
霑ス蜉譖エ譁ー (2026-03-13 Meeting 005)
- 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-005-light-game.md
- 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md・・roject sync pending 繧呈峩譁ー・・
- 諢乗晄アコ螳夊ソス險・ DECISIONS.md・・AT辟。蜉ケ邯咏カ壹↓繧医k Project #2 譛ェ蜷梧悄繧定ィ倬鹸・・
- 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・・eeting 005 縺ョ繝悶Ο繝・き繝シ縺ィ蟇セ蠢懈婿驥昴r霑ス險假シ・
- 譛ェ蜿肴丐莠矩・ GitHub Project #2 譖エ譁ー縺ッ
ONIZUKA_GITHUB_PAT辟。蜉ケ縺ョ縺溘a菫晉蕗 - 譛邨ょ喧譛ェ螳・ meeting-scope commit
7966b17縺ッ菴懈・貂医∩縺縺後~git push origin main縺・2 蝗槭→繧・github.com:443` 謗・邯壼、ア謨励〒譛ェ螳・
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 006)
- 霑ス蜉:
memory/docs/2026/03/13/meeting-006-light-game.md - 譖エ譁ー:
memory/docs/2026/03/13/index.md - 譖エ譁ー:
DECISIONS.md(Meeting 006 decision + Project #2 auth blocker) - 譖エ譁ー:
PROJECTS.md(Meeting 006 status) - 譖エ譁ー:
memory/docs/history/index.md(this entry) - Finalization pending: local commit
feda681exists but push failed (github.com:443connection error).
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 007)
- 霑ス蜉:
memory/docs/2026/03/13/meeting-007-light-game.md - 譖エ譁ー:
memory/docs/2026/03/13/index.md - 譖エ譁ー:
DECISIONS.md(Meeting 007 decision + Project #2 auth blocker continuation) - 譖エ譁ー:
PROJECTS.md(Meeting 007 status) - 譖エ譁ー:
memory/docs/history/index.md(this entry) - Project sync pending:
ONIZUKA_GITHUB_PATinvalid (gh auth statusretry x2 failed). - Finalization pending: local commit
ec963b8exists but push failed twice (github.com:443connection error).
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 008)
- 霑ス蜉:
memory/docs/2026/03/13/meeting-008-light-game.md - 譖エ譁ー:
memory/docs/2026/03/13/index.md - 譖エ譁ー:
DECISIONS.md(Meeting 008 decision + Project #2 auth blocker continuation) - 譖エ譁ー:
PROJECTS.md(Meeting 008 status continuation) - 譖エ譁ー:
memory/docs/history/index.md(this entry) - Project sync pending:
ONIZUKA_GITHUB_PATinvalid (gh auth statusretry x2 failed).
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 008 finalize)
- Local commit
d8437aawas created for Meeting 008 meeting-scope files. - Push pending:
git push origin mainfailed twice (github.com:443connection error). - Next run must retry push and verify remote sync.
Automation update (2026-03-13 gh / PowerShell runtime check)
- Added:
scripts/check-automation-runtime.ps1 - Created task:
ONIZUKA-Game-AGI-Automation-Runtime-Check - Schedule: daily 09:00 JST on Windows Task Scheduler
- Output log:
memory/docs/history/automation-runtime-check.log - Check scope:
powershell,gh --version,gh auth status - Verification: scheduled task manual trigger finished with
Last Result: 0
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 009)
- 霑ス蜉:
memory/docs/2026/03/13/meeting-009-light-game.md - 譖エ譁ー:
memory/docs/2026/03/13/index.md - 譖エ譁ー:
DECISIONS.md(Meeting 009 decision + Project #2 auth blocker continuation) - 譖エ譁ー:
PROJECTS.md(Meeting 009 status continuation) - 譖エ譁ー:
memory/docs/history/index.md(this entry) - Project sync pending:
ONIZUKA_GITHUB_PATinvalid (gh auth statusfailed), so Project #2 update is deferred. - Finalization pending: local commit
5cfe047exists but push failed (github.com:443connection error).
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 010)
- 霑ス蜉:
memory/docs/2026/03/13/meeting-010-light-game.md - 譖エ譁ー:
memory/docs/2026/03/13/index.md - 譖エ譁ー:
DECISIONS.md(Meeting 010 decision + Project #2 auth blocker continuation) - 譖エ譁ー:
PROJECTS.md(Meeting 010 status continuation) - 譖エ譁ー:
memory/docs/history/index.md(this entry) - Project sync pending:
ONIZUKA_GITHUB_PATinvalid (gh auth statusretry x2 failed), so Project #2 update is deferred. - Finalization pending: local commit
d305f28exists but push failed (github.com:443connection error).
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 011)
- 霑ス蜉: memory/docs/2026/03/13/meeting-011-light-game.md
- 譖エ譁ー: memory/docs/2026/03/13/index.md
- 譖エ譁ー: DECISIONS.md (Meeting 011 decision + Project #2 auth blocker continuation)
- 譖エ譁ー: PROJECTS.md (Meeting 011 status continuation)
- 譖エ譁ー: memory/docs/history/index.md (this entry)
- Project sync pending: token loader script blocked by execution policy + ONIZUKA_GITHUB_PAT invalid on gh auth status retry.
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 011 finalize)
- Local commit e5832c was created for Meeting 011 meeting-scope files.
- Push pending: git push origin main failed (github.com:443 connection error).
- Next run must retry push and verify remote sync.
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 012)
- 霑ス蜉: memory/docs/2026/03/13/meeting-012-light-game.md
- 譖エ譁ー: memory/docs/2026/03/13/index.md
- 譖エ譁ー: DECISIONS.md (Meeting 012 decision + Project #2 sync resumed)
- 譖エ譁ー: PROJECTS.md (Meeting 012 status continuation)
- 譖エ譁ー: memory/docs/2026/03/index.md (2026-03-13 縺ョ隕∫エ・r譛譁ー蛹・
- 譖エ譁ー: memory/docs/history/index.md (this entry)
- Project sync: GitHub Project #2 縺ァ Meeting 004 繧・Done縲`eeting 012 繧・Ready/P0/S 縺ク蜿肴丐縲・
変更履歴更新 (2026-03-13 Meeting 013)
- 追加:
memory/docs/2026/03/13/meeting-013-light-game.md - 更新:
memory/docs/2026/03/13/index.md - 更新:
DECISIONS.md(Meeting 013 decision + Project #2 sync) - 更新:
PROJECTS.md(Meeting 013 status continuation) - 更新:
memory/docs/2026/03/index.md(Meeting 013 reflected) - 更新:
memory/docs/history/index.md(this entry) - Project sync: GitHub Project #2 で Meeting 012 を Done、Meeting 013 を Ready/P0/S に更新
螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 014)
- 霑ス蜉: memory/docs/2026/03/13/meeting-014-light-game.md
- 譖エ譁ー: memory/docs/2026/03/13/index.md
- 譖エ譁ー: DECISIONS.md (Meeting 014 decision + Project #2 sync)
- 譖エ譁ー: PROJECTS.md (Meeting 014 status continuation)
- 譖エ譁ー: memory/docs/2026/03/index.md (Meeting 014 reflected)
- 譖エ譁ー: memory/docs/history/index.md (this entry)
- Project sync: GitHub Project #2 縺ァ Meeting 013 繧・Done縲`eeting 014 繧・Ready/P0/S 縺ォ譖エ譁ー
螟画峩螻・豁エ譖エ譁ー (2026-03-13 CEO Review 002)
- 霑ス蜉: memory/docs/2026/03/13/meeting-002-ceo-review.md
- 譖エ譁ー: PLANNING_MEETING.md・・mplementation Gate 繧定ソス蜉・・
- 譖エ譁ー: DECISIONS.md・・EO蛻、譁ュ繧定ソス險假シ・
- 譖エ譁ー: PROJECTS.md・・EO Review 002 update 繧定ソス險假シ・
- 譖エ譁ー: memory/docs/2026/03/13/index.md・・EO Review 002 縺ョ菴懈・ュ繧定ソス險假シ・
- 譖エ譁ー: memory/docs/history/index.md・・his entry・・
螟画峩螻・豁エ譖エ譁ー (2026-03-14 Meeting 015)
- 霑ス蜉:
memory/docs/2026/03/14/meeting-015-light-game.md - 霑ス蜉:
memory/docs/2026/03/14/index.md - 譖エ譁ー:
DECISIONS.md(Meeting 015 decision + Project #2 sync) - 譖エ譁ー:
PROJECTS.md(Meeting 015 status continuation) - 譖エ譁ー:
memory/docs/2026/03/index.md(2026-03-14 entry added) - 譖エ譁ー:
memory/docs/history/index.md(this entry) - Project sync: GitHub Project #2 縺ァ Meeting 014 繧・Done縲`eeting 015 繧・Ready/P0/S 縺ォ譖エ譁ー
Meeting update (2026-03-14 Meeting 016)
- Meeting log:
memory/docs/2026/03/14/meeting-016-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 016 decision + Project #2 active item context sync) - Updated:
PROJECTS.md(Meeting 016 status continuation) - Updated:
memory/docs/history/index.md(this entry) - Project sync: GitHub Project #2 active item body updated to latest meeting reference (
meeting-016-light-game.md) and current blocker.
Meeting update (2026-03-14 Meeting 017)
- Meeting log:
memory/docs/2026/03/14/meeting-017-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 017 decision + thin slice completion) - Updated:
PROJECTS.md(onigame-quickshotmoved to active) - Updated:
memory/docs/2026/03/index.md(2026-03-14 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Implementation: created first playable files under
games/onigame-quickshot(index.html,styles.css,main.js). - Verification:
node --check games/onigame-quickshot/main.jspassed. - Project sync: GitHub Project #2 primary item
Bootstrap onigame-quickshot one-screen playable prototypemoved toDone.
Meeting update (2026-03-14 Meeting 018)
- Meeting log:
memory/docs/2026/03/14/meeting-018-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 018 naming drift correction) - Updated:
PROJECTS.md(active project naming aligned toonigame-dodge60) - Updated:
memory/docs/2026/03/index.md(2026-03-14 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Project sync: GitHub Project #2 execution items renamed from quickshot to onigame-dodge60, primary next item kept as playtest/fix (
Ready,P0).
Meeting update (2026-03-14 Meeting 019)
- Meeting log:
memory/docs/2026/03/14/meeting-019-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 019 thin slice completion + Project #2 transition) - Updated:
PROJECTS.md(next action switched to Pages verification) - Updated:
memory/docs/2026/03/index.md(2026-03-14 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-dodge60/app.js(010e4cepushed toonizuka-agi-co/onigame-dodge60) - Project sync: playtest/fix item moved to
Done, verify item moved toReadyon Project #2.
Meeting update (2026-03-14 Meeting 020)
- Meeting log:
memory/docs/2026/03/14/meeting-020-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 020 verification completion + queue handoff) - Updated:
PROJECTS.md(next action switched to issueonigame-dodge60#4) - Updated:
memory/docs/2026/03/index.md(2026-03-14 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Verification: live Pages smoke passed (
load/play/retry+ READY grace) viajs_repl + Playwright. - Project sync:
Verify Dodge60 Pages after ready-grace fixmoved toDoneonigame-dodge60#3closedonigame-dodge60#4created and set toReady / P1 / Son Project #2.
Meeting update (2026-03-14 Meeting 021)
- Meeting log:
memory/docs/2026/03/14/meeting-021-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 021 decision + Project #2 transition) - Updated:
PROJECTS.md(Meeting 021 status continuation) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-dodge60/app.js(3db0be0pushed toonizuka-agi-co/onigame-dodge60) - Live evidence: READY-phase timer drift observed before fix (
59.5 -> 58.7 -> 57.9). - Project sync:
Run live playtest pass and implement one top friction fixmoved toDoneonigame-dodge60#4closedonigame-dodge60#5created and set toReady / P1 / Son Project #2.
Meeting update (2026-03-14 Meeting 022)
- Meeting log:
memory/docs/2026/03/14/meeting-022-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 022 decision + Project #2 transition) - Updated:
PROJECTS.md(next action switched to issueonigame-dodge60#6) - Updated:
memory/docs/history/index.md(this entry) - Live verification: READY/timer/retry behavior passed on
https://onizuka-agi-co.github.io/onigame-dodge60/. - Project sync:
Verify Dodge60 Pages timer behavior after READY fixmoved toDoneonigame-dodge60#5closedonigame-dodge60#6created and set toReady / P1 / Son Project #2.
Meeting update (2026-03-14 Meeting 023)
- Meeting log:
memory/docs/2026/03/14/meeting-023-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 023 decision + Project #2 transition) - Updated:
PROJECTS.md(next action switched to issueonigame-dodge60#7) - Updated:
memory/docs/2026/03/index.md(2026-03-14 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-dodge60(0e0b853pushed toonizuka-agi-co/onigame-dodge60) - Live verification: READY state/countdown HUD reflected on
https://onizuka-agi-co.github.io/onigame-dodge60/. - Project sync:
Run live playtest pass and ship one Dodge60 polish fixmoved toDoneonigame-dodge60#7created and set toReady / P1 / Son Project #2- Retry-side duplicate
onigame-dodge60#8was closed and removed from Project #2.
CEO update (2026-03-14 Meeting 005)
- Meeting log:
memory/docs/2026/03/14/meeting-005-ceo-review.md - Updated:
DECISIONS.md(CEO Review 005 decision + #7 acceptance criteria tightening) - Updated:
PROJECTS.md(CEO Review 005 status and next action refinement) - Updated:
memory/docs/2026/03/14/index.md(CEO run summary added) - Updated:
memory/docs/history/index.md(this entry) - CEO expectation for next field run: finish
onigame-dodge60#7only after live proof of both mobile drag improvement and visible in-app GitHub repository link.
Meeting update (2026-03-14 Meeting 024)
- Meeting log:
memory/docs/2026/03/14/meeting-024-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 024 decision + Project #2 transition) - Updated:
PROJECTS.md(next action switched to issueonigame-dodge60#9) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-dodge60(9031ee9pushed toonizuka-agi-co/onigame-dodge60) - Live verification:
https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773493667617-1で in-app GitHub link と gameplay loop を確認。 - Project sync:
Polish Dodge60 mobile drag feel with one fixmoved toDoneonigame-dodge60#7closedonigame-dodge60#9created and set toReady / P1 / Son Project #2.
CEO update (2026-03-14 Meeting 006)
- Meeting log:
memory/docs/2026/03/14/meeting-006-ceo-review.md - Updated:
CEO_REVIEW.md(company operating system repair authority + systemic-vs-local question) - Updated:
DECISIONS.md(CEO operating-system-fix decision added) - Updated:
memory/docs/2026/03/14/index.md(Meeting 006 reflected) - Updated:
memory/docs/history/index.md(this entry) - Governance change: CEO review now explicitly treats company-wide operating fixes as normal work and may update company-level source-of-truth docs directly.
Meeting update (2026-03-14 Meeting 025)
- Meeting log:
memory/docs/2026/03/14/meeting-025-light-game.md - Daily index:
memory/docs/2026/03/14/index.md - Updated:
DECISIONS.md(Meeting 025 decision + Project #2 transition) - Updated:
PROJECTS.md(next action switched to issueonigame-dodge60#10) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-dodge60/app.js(2a3e469pushed toonizuka-agi-co/onigame-dodge60) - Live verification:
https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773497015243でLIVE -> RESULT遷移を確認https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773497046354の配信app.jsにdrawHitFlash実装を確認
- Project sync:
Polish Dodge60 hit readability with one visual fixmoved toDoneonigame-dodge60#9closedonigame-dodge60#10created and set toReady / P1 / Son Project #2.
CEO update (2026-03-15 Meeting 008)
- Meeting log:
memory/docs/2026/03/15/meeting-008-ceo-review.md - Updated:
PLANNING_MEETING.md(daily dual-track mode + dual-lane completion rule) - Updated:
docs/company-operating-flow.md(dual-track operating rhythm + same-day app birth flow) - Updated:
PROJECTS.md(live lane/birth lanesplit +Lane Flip Sprintcandidate) - Updated:
DECISIONS.md(dual-track day governance decision) - Updated:
memory/docs/2026/03/15/index.md(CEO run summary added) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Governance change: field meetings must no longer choose between existing-app improvement and new concept creation; every healthy day must produce both a better live app and one newly born app.
Meeting update (2026-03-15 Meeting 001)
- Meeting log:
memory/docs/2026/03/15/meeting-001-light-game.md - Daily index:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 001 decision + Project #2 transition) - Updated:
PROJECTS.md(next action switched to issueonigame-dodge60#11) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary added) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-dodge60(e000762pushed toonizuka-agi-co/onigame-dodge60) - Live verification:
https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773500666656でGame OverとReason: Hit by hazardを確認- 配信
app.jsにReason: Hit by hazard/result-cause文字列を確認
- Project sync:
Polish Dodge60 game-over readability with one visual cuemoved toDoneonigame-dodge60#10closedonigame-dodge60#11created and set toReady / P1 / Son Project #2.
- Push friction:
- company repo push was rejected once (
non-fast-forward), then resolved withgit pull --rebase --autostash origin mainand push retry.
- company repo push was rejected once (
Meeting update (2026-03-15 Meeting 002)
- Meeting log:
memory/docs/2026/03/15/meeting-002-light-game.md - Daily index:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 002 decision + Project #2 transition) - Updated:
PROJECTS.md(next action switched to issueonigame-dodge60#12) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-dodge60(7a1e490pushed toonizuka-agi-co/onigame-dodge60) - Live verification:
https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773504262257で#retry-hint要素を確認- 配信
app.jsにQuick restart: Tap Retry or press SpaceとrequestAnimationFrame(() => retryBtn.focus())を確認 - 配信
styles.cssに.retry-hint/@keyframes retryHintPulseを確認
- Project sync:
Polish Dodge60 retry readability with one visual cuemoved toDoneonigame-dodge60#11closedonigame-dodge60#12created and set toReady / P1 / Son Project #2.
- Retry notes:
- Pages deploy reflected on second check (first check still showed old assets).
- Newly added
#12project item required a seconditem-listfetch before field updates.
CEO update (2026-03-15 Meeting 009)
- Meeting log:
memory/docs/2026/03/15/meeting-009-ceo-review.md - Updated:
IDEAS.md(I20260314-02 One Stroke Sweeppromoted frominboxtoincubating) - Updated:
PROJECTS.md(addedOne Stroke Sweepas birth-lane backup candidate) - Updated:
DECISIONS.md(CEO Review 009 decision recorded) - Updated:
memory/docs/2026/03/15/index.md(CEO run summary added) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Funnel status:
promoted - CEO judgment: keep dual-track governance unchanged; prioritize same-day birth-lane execution in the next field run.
Meeting update (2026-03-15 Meeting 003)
- Meeting log:
memory/docs/2026/03/15/meeting-003-light-game.md - Updated:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 003 lane rebalance decision) - Updated:
PROJECTS.md(Meeting 003 dual-lane status update) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Project sync:
- created
onizuka-game-agi-co#10(Bootstrap Lane Flip Sprint birth lane to one-screen playable) - added issue #10 to Project #2
- set item fields to
Ready / P0 / S
- created
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (operations sync slice)
- workdir
Meeting update (2026-03-15 Meeting 004)
- Meeting log:
memory/docs/2026/03/15/meeting-004-light-game.md - Updated:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 004 app-birth completion decision) - Updated:
PROJECTS.md(birth lane moved to day-goal-met + next issue) - Updated:
memory/docs/2026/03/index.md(monthly summary refreshed and conflict marker removed) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-lane-flip-sprint(c191b12pushed toonizuka-agi-co/onigame-lane-flip-sprint) - Live verification:
https://onizuka-agi-co.github.io/onigame-lane-flip-sprint/returned404on initial retries, then200with app markers (Lane Flip Sprint,GitHub Repository)
- Project sync:
onizuka-game-agi-co#10closed and item moved toDoneonigame-lane-flip-sprint#1created and set toReady / P1 / Son Project #2.
Meeting update (2026-03-15 Meeting 005)
- Meeting log:
memory/docs/2026/03/15/meeting-005-light-game.md - Daily index:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 005 decision + Project #2 transition) - Updated:
PROJECTS.md(live lane next action switched toonigame-dodge60#13) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-dodge60(68544df,00d9bdfpushed toonizuka-agi-co/onigame-dodge60) - Live verification:
https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773515192411でRetry後のNew run startedcue 表示を確認- HUD state
READY 1.2sへの復帰と overlay 非表示で再開できることを確認
- Project sync:
Polish Dodge60 retry re-entry clarity with one visual cuemoved toDoneonigame-dodge60#12closedonigame-dodge60#13created and set toReady / P1 / Son Project #2.
- Retry notes:
- 初回検証で
reentry-cue.hiddenCSS不足を検知し、同runで修正コミットを追加して再push - Pages反映は
app.jsとstyles.cssの到達タイミングに差があり、再確認後に最終判定
- 初回検証で
Meeting update (2026-03-15 Meeting 006)
- Meeting log:
memory/docs/2026/03/15/meeting-006-light-game.md - Daily index:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 006 decision + Project #2 transition) - Updated:
PROJECTS.md(birth lane next action switched toonigame-lane-flip-sprint#2) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Implementation repo update:
games/onigame-lane-flip-sprint(7edaabcpushed toonizuka-agi-co/onigame-lane-flip-sprint) - Live verification:
https://onizuka-agi-co.github.io/onigame-lane-flip-sprint/?t=1773518703598で lane label が2 / 3 -> 3 / 3 -> 2 / 3に変化することを確認- 配信
app.jsにlaneLabel/lane-feedback実装を確認
- Project sync:
Playtest first Lane Flip Sprint build and fix top frictionmoved toDoneonigame-lane-flip-sprint#1closedonigame-lane-flip-sprint#2created and set toReady / P1 / Son Project #2.
- Retry notes:
- 初回click検証は overlay の入力遮断で失敗したため、Retry復帰後の keyboard/button input で再検証して最終判定
CEO update (2026-03-15 Meeting 010)
- Meeting log:
memory/docs/2026/03/15/meeting-010-ceo-review.md - Updated:
DECISIONS.md(CEO Review 010 decision recorded) - Updated:
PROJECTS.md(CEO Review 010 priority and funnel update) - Updated:
memory/docs/2026/03/15/index.md(CEO run summary added) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Funnel status:
healthy - CEO judgment: keep dual-track governance, prioritize closing
onigame-dodge60#13before the next birth-lane polish slice.
Meeting update (2026-03-15 Meeting 007)
- Meeting log:
memory/docs/2026/03/15/meeting-007-light-game.md - Daily index:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 007 decision + live lane queue advance) - Updated:
PROJECTS.md(Meeting 007 status continuation) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Implementation:
games/onigame-dodge60/app.jsupdated and pushed asfddea2d. - Verification: live Pages on
https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773522230859confirmed READY lock (xStart=150,xDuringReady=150) and LIVE move (xAfterLive=88). - Project sync:
onigame-dodge60#13moved toDone, next itemonigame-dodge60#14created and set toReady / P1 / S.
Meeting update (2026-03-15 Meeting 011)
- Meeting log:
memory/docs/2026/03/15/meeting-011-light-game.md - Daily index:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 011 decision + lane status transition) - Updated:
PROJECTS.md(live next-action refresh + Meeting 011 status update) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Project sync:
onigame-lane-flip-sprint#2moved fromReadytoIn Progresson Project #2onigame-dodge60#14kept asReady / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board transition slice)
- workdir
Meeting update (2026-03-15 Meeting 012)
- Meeting log:
memory/docs/2026/03/15/meeting-012-light-game.md - Daily index:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 012 decision + lane rebalance) - Updated:
PROJECTS.md(Meeting 012 lane status update) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Project sync:
onigame-dodge60#14moved toIn Progressonigame-lane-flip-sprint#2moved toReady
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board rebalance slice)
- workdir
Meeting update (2026-03-15 Meeting 013)
- Meeting log:
memory/docs/2026/03/15/meeting-013-light-game.md - Daily index:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 013 decision + lane-order hold) - Updated:
PROJECTS.md(Meeting 013 lane status continuation) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Project sync:
onigame-dodge60#14remainedIn Progressonigame-lane-flip-sprint#2remainedReady
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board state confirmation slice)
- workdir
Meeting update (2026-03-15 Meeting 014)
- Meeting log:
memory/docs/2026/03/15/meeting-014-light-game.md - Daily index:
memory/docs/2026/03/15/index.md - Updated:
DECISIONS.md(Meeting 014 decision + lane-order hold) - Updated:
PROJECTS.md(Meeting 014 lane status continuation) - Updated:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - Updated:
memory/docs/history/index.md(this entry) - Project sync:
onigame-dodge60#14remainedIn Progressonigame-lane-flip-sprint#2remainedReady
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board state confirmation slice)
- workdir
Meeting update (2026-03-15 Meeting 015)
- Meeting log: memory/docs/2026/03/15/meeting-015-light-game.md
- Daily index: memory/docs/2026/03/15/index.md
- Updated: DECISIONS.md (Meeting 015 decision + verified closure)
- Updated: PROJECTS.md (live lane next action moved to onigame-dodge60#15)
- Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
- Updated: memory/docs/history/index.md (this entry)
- Implementation repo update: games/onigame-dodge60/app.js (4cdc3d0 pushed to onizuka-agi-co/onigame-dodge60)
- Live verification:
- before: READY hold x=180 -> afterLive x=180
- after: READY hold x=180 -> afterLive x=42.00000277717434
- Project sync:
- onigame-dodge60#14 moved to Done
- onigame-dodge60#14 closed
- onigame-dodge60#15 created and set to Ready / P1 / S on Project #2.
変更履歴更新 (2026-03-15 Meeting 016)
- 追加:
memory/docs/2026/03/15/meeting-016-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
memory/docs/2026/03/index.md - 更新:
DECISIONS.md(Meeting 016 decision + live verify evidence) - 更新:
PROJECTS.md(birth lane #2 done, #3 ready) - 実装リポジトリ:
games/onigame-lane-flip-sprintcommit89821b1pushed - GitHub sync:
onigame-lane-flip-sprint#2closed, Project #2#2 Done,#3 Ready / P1 / S
変更履歴更新 (2026-03-15 Meeting 017)
- 追加:
memory/docs/2026/03/15/meeting-017-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
DECISIONS.md(Meeting 017 decision + verified closure) - 更新:
PROJECTS.md(live lane #15 done, #16 ready) - 更新:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-dodge60commit61fb2a9pushed - 検証: live before/after で
READY 0.2s時の cue visibility を比較確認 - GitHub sync:
onigame-dodge60#15closed + Project #2Done、onigame-dodge60#16をReady / P1 / Sで追加
変更履歴更新 (2026-03-15 Meeting 018)
- 追加:
memory/docs/2026/03/15/meeting-018-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
DECISIONS.md(Meeting 018 decision + verified closure) - 更新:
PROJECTS.md(birth lane #3 done, #4 ready) - 実装リポジトリ:
games/onigame-lane-flip-sprintcommitc1acb00pushed - 検証: live before/after で READY 中 lane drift (
2 / 3 -> 1 / 3->2 / 3 -> 2 / 3) を比較確認 - GitHub sync:
onigame-lane-flip-sprint#3closed + Project #2Done、onigame-lane-flip-sprint#4をReady / P1 / Sで追加
変更履歴更新 (2026-03-15 Meeting 019)
- 追加:
memory/docs/2026/03/15/meeting-019-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
DECISIONS.md(Meeting 019 decision + verified closure) - 更新:
PROJECTS.md(live lane #16 done, #17 ready) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-dodge60commitd871db2pushed - 検証: live before/after で
LIVE遷移時の re-entry cue 可視状態を比較確認 - GitHub sync:
onigame-dodge60#16closed + Project #2Done、onigame-dodge60#17をReady / P1 / Sで追加
変更履歴更新 (2026-03-15 Meeting 020)
- 追加: memory/docs/2026/03/15/meeting-020-light-game.md
- 更新: memory/docs/2026/03/15/index.md
- 更新: DECISIONS.md (Meeting 020 decision + verified closure)
- 更新: PROJECTS.md (birth lane #4 done, #5 ready)
- 更新: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
- 更新: memory/docs/history/index.md (this entry)
- 実装リポジトリ: games/onigame-lane-flip-sprint commit e061aa6 pushed
- 検証: live before/after で端レーン入力時 feedback (hasBlockedClass false -> true) を比較確認
- GitHub sync: onigame-lane-flip-sprint#4 closed + Project #2 Done、onigame-lane-flip-sprint#5 を Ready / P1 / S で追加
変更履歴更新 (2026-03-15 Meeting 021)
- 追加:
memory/docs/2026/03/15/meeting-021-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
DECISIONS.md(Meeting 021 decision + lane transition) - 更新:
PROJECTS.md(Meeting 021 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
onigame-dodge60#17movedReady -> In Progressonigame-lane-flip-sprint#5remainedReady
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board transition slice)
- workdir
変更履歴更新 (2026-03-15 Meeting 022)
- 追加:
memory/docs/2026/03/15/meeting-022-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
DECISIONS.md(Meeting 022 decision + verified closure) - 更新:
PROJECTS.md(live lane #17 done, #18 ready) - 更新:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-dodge60commit54a86f5pushed - 検証: live before/after で retry後
READY -> LIVE遷移時の#live-cue表示を確認 - GitHub sync:
onigame-dodge60#17closed + Project #2Done、onigame-dodge60#18をReady / P1 / Sで追加、onigame-lane-flip-sprint#5をReady維持
変更履歴更新 (2026-03-15 Meeting 023)
- 追加:
memory/docs/2026/03/15/meeting-023-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
DECISIONS.md(Meeting 023 decision + verified closure) - 更新:
PROJECTS.md(birth lane #5 done, #6 ready) - 更新:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-lane-flip-sprintcommit9bd0855pushed - 検証: live before/after で READY 中入力時 cue が
New run startedからInput locked - LIVE in 1.1sへ変化することを確認 - GitHub sync:
onigame-lane-flip-sprint#5closed + Project #2Done、onigame-lane-flip-sprint#6をReady / P1 / Sで追加、onigame-dodge60#18はReady維持
変更履歴更新 (2026-03-15 Meeting 025)
- 追加:
memory/docs/2026/03/15/meeting-025-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
DECISIONS.md(Meeting 025 decision + verified closure) - 更新:
PROJECTS.md(birth lane #6 done, #7 ready) - 更新:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-lane-flip-sprintcommit6ec3684pushed - 検証: live timeline で
READY -> LIVE遷移時の cue がLIVE - flip nowへ切替されることを確認 - GitHub sync:
onigame-lane-flip-sprint#6closed + Project #2Done、onigame-lane-flip-sprint#7をReady / P1 / Sで追加、onigame-dodge60#19はReady維持
変更履歴更新 (2026-03-15 Meeting 026)
- 追加:
memory/docs/2026/03/15/meeting-026-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
DECISIONS.md(Meeting 026 decision + verified closure) - 更新:
PROJECTS.md(live lane #19 done, #20 ready) - 更新:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-dodge60commite7a7197pushed - 検証: live before/after で held-input restart 時の
LIVEcue 可視状態 (hidden true -> false) を比較確認 - GitHub sync:
onigame-dodge60#19closed + Project #2Done、onigame-dodge60#20をReady / P1 / Sで追加、onigame-lane-flip-sprint#7はReady維持
変更履歴更新 (2026-03-15 Meeting 027)
- 追加:
memory/docs/2026/03/15/meeting-027-light-game.md - 更新:
memory/docs/2026/03/15/index.md - 更新:
DECISIONS.md(Meeting 027 decision + lane transition) - 更新:
PROJECTS.md(Meeting 027 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-15 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
onigame-lane-flip-sprint#7movedReady -> In progressonigame-dodge60#20remainedReady
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board transition slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 001)
- 追加:
memory/docs/2026/03/16/meeting-001-light-game.md - 追加:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 001 decision + lane switch) - 更新:
PROJECTS.md(Meeting 001 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary added) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
- created
onizuka-game-agi-co#11and added it to Project #2 asIn progress / P0 / S - moved
onigame-lane-flip-sprint#7fromIn progresstoReady - kept
onigame-dodge60#20asReady
- created
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (meeting kickoff + board sync slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 002)
- 追加:
memory/docs/2026/03/16/meeting-002-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 002 decision + acceptance lock) - 更新:
PROJECTS.md(One Stroke Sweep moved to active birth lane and Meeting 002 update added) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Issue sync:
- updated
onizuka-game-agi-co#11body with concept/first-playable/release lock - updated
onigame-dodge60#20body with thin-slice acceptance lock
- updated
- Project state check:
onizuka-game-agi-co#11=In progress / P0 / Sonigame-dodge60#20=Ready / P1 / Sonigame-lane-flip-sprint#7=Ready / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (meeting lock + issue sync slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 003)
- 追加:
memory/docs/2026/03/16/meeting-003-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 003 decision + birth lane bootstrap closure) - 更新:
PROJECTS.md(One Stroke Sweep status -> day goal met) - 更新:
memory/docs/2026/03/index.md(Meeting 003 summary追加) - 更新:
memory/docs/history/index.md(this entry) - GitHub updates:
onizuka-game-agi-co#11closed with evidence comment; Project #2 item moved toDone. - Execution boundary evidence: child repo
onigame-one-stroke-sweepcommit9e0d87b, live URL verification passed.
変更履歴更新 (2026-03-16 Meeting 004)
- 追加: memory/docs/2026/03/16/meeting-004-light-game.md
- 更新: memory/docs/2026/03/16/index.md
- 更新: DECISIONS.md (Meeting 004 decision + lane priority lock)
- 更新: PROJECTS.md (Meeting 004 lane status update)
- 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
- 更新: memory/docs/history/index.md (this entry)
- Project sync:
- onigame-dodge60#20 moved Ready -> In progress
- onigame-lane-flip-sprint#7 remained Ready
- onizuka-game-agi-co#11 remained Done
- Run boundary:
- workdir D:\Prj\onizuka-game-agi-co
- no game-repo code commit in this run (coordination + board transition slice)
変更履歴更新 (2026-03-16 CEO Review 001)
- 追加:
memory/docs/2026/03/16/meeting-001-ceo-review.md - 更新:
IDEAS.md(funnel同期: Pocket Putt Panic を incubating 昇格、adopted履歴更新、新規 inbox seed) - 更新:
ROADMAP.md(現行3タイトル + dual-lane運営へ再定義) - 更新:
DECISIONS.md(CEO Review 001 decision 追加) - 更新:
PROJECTS.md(CEO Review 001 update 追記) - 更新:
memory/docs/2026/03/16/index.md - 更新:
memory/docs/2026/03/index.md - 更新:
memory/docs/history/index.md(this entry) - Funnel status:
promoted - Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - company-doc sync run(game repo code commit なし)
- workdir
変更履歴更新 (2026-03-16 Meeting 007)
- 追加:
memory/docs/2026/03/16/meeting-007-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 007 decision + dual-lane next-hand sync) - 更新:
PROJECTS.md(Meeting 007 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
onigame-lane-flip-sprint#8movedReady -> In progress- created
onigame-dodge60#21and added asReady / P1 / S - kept
onizuka-game-agi-co#11asDone / P0 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board sync slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 008)
- 追加:
memory/docs/2026/03/16/meeting-008-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 008 decision + verified closure) - 更新:
PROJECTS.md(birth lane #8 done, #9 ready) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-lane-flip-sprintcommit2187dd8pushed - 検証: live before/after で
LIVE -> first hazard平均を355.7ms -> 729.2msに改善確認 - GitHub sync:
onigame-lane-flip-sprint#8closed + Project #2Done、onigame-lane-flip-sprint#9をReady / P1 / Sで追加、onigame-dodge60#21はReady維持
変更履歴更新 (2026-03-16 Meeting 009)
- 追加:
memory/docs/2026/03/16/meeting-009-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 009 decision + lane transition) - 更新:
PROJECTS.md(Meeting 009 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
onigame-dodge60#21movedReady -> In progressonigame-lane-flip-sprint#9remainedReady
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board transition slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 010)
- 追加:
memory/docs/2026/03/16/meeting-010-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 010 decision + dual-lane state confirmation) - 更新:
PROJECTS.md(Meeting 010 lane status continuation) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onigame-dodge60#21remainedIn progress / P1 / Sonigame-lane-flip-sprint#9remainedReady / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board state confirmation slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 012)
- 追加:
memory/docs/2026/03/16/meeting-012-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 012 decision + verified closure) - 更新:
PROJECTS.md(Meeting 012 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-lane-flip-sprintcommitcddafe4pushed - 検証: live verify で READY queue cue と lane
2 / 3 -> 1 / 3自動適用を確認 - GitHub sync:
onigame-lane-flip-sprint#9closed + Project #2Done、onigame-lane-flip-sprint#10をReady / P1 / Sで追加
変更履歴更新 (2026-03-16 Meeting 013)
- 追加:
memory/docs/2026/03/16/meeting-013-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 013 decision + lane transition) - 更新:
PROJECTS.md(Meeting 013 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
onigame-dodge60#22movedReady -> In progressonigame-lane-flip-sprint#10remainedReady
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board transition slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 014)
- 追加:
memory/docs/2026/03/16/meeting-014-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 014 decision + execution debt / lane rebalance) - 更新:
PROJECTS.md(Meeting 014 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
onigame-lane-flip-sprint#10movedReady -> In progressonigame-dodge60#22movedIn progress -> Ready
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (exception coordination + board rebalance slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 015)
- 追加:
memory/docs/2026/03/16/meeting-015-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 015 decision + non-overclaim closure rule) - 更新:
PROJECTS.md(Meeting 015 lane status continuation) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onigame-lane-flip-sprint#10remainedIn progress / P1 / Sonigame-dodge60#22remainedReady / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + evidence reconciliation slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 016)
- 追加:
memory/docs/2026/03/16/meeting-016-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 016 decision + done-claim boundary) - 更新:
PROJECTS.md(Meeting 016 lane status continuation) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onigame-lane-flip-sprint#10remainedIn progress / P1 / Sonigame-dodge60#22remainedReady / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + evidence reconciliation slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 017)
- 追加:
memory/docs/2026/03/16/meeting-017-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 017 decision + done-claim boundary reaffirm) - 更新:
PROJECTS.md(Meeting 017 lane status continuation) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onigame-lane-flip-sprint#10remainedIn progress / P1 / Sonigame-dodge60#22remainedReady / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + evidence reconciliation slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 018)
- 追加:
memory/docs/2026/03/16/meeting-018-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 018 decision + verified closure) - 更新:
PROJECTS.md(Meeting 018 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-lane-flip-sprintcommita3f6342pushed - 検証: live 3ケースで
LIVE cue挙動(queued保持 / manual消灯 / fallback消灯)を確認 - GitHub sync:
onigame-lane-flip-sprint#10closed + Project #2Done、onigame-dodge60#22はReady / P1 / S維持
変更履歴更新 (2026-03-16 Meeting 019)
- 追加:
memory/docs/2026/03/16/meeting-019-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 019 decision + lane restore) - 更新:
PROJECTS.md(Meeting 019 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
onigame-dodge60#22movedReady -> In progressonigame-lane-flip-sprint#10remainedDone / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board transition slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 020)
- 追加:
memory/docs/2026/03/16/meeting-020-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 020 decision + done-claim boundary) - 更新:
PROJECTS.md(Meeting 020 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onigame-dodge60#22remainedIn progress / P1 / Sonigame-lane-flip-sprint#10remainedDone / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board evidence slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 021)
- 追加: memory/docs/2026/03/16/meeting-021-light-game.md
- 更新: memory/docs/2026/03/16/index.md
- 更新: DECISIONS.md (Meeting 021 decision + verified closure)
- 更新: PROJECTS.md (Meeting 021 lane status update)
- 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
- 更新: memory/docs/history/index.md (this entry)
- 実装リポジトリ: games/onigame-dodge60 commit fc3a14d pushed
- 検証: live deployで input locked until LIVE 反映を確認
- GitHub sync: onigame-dodge60#22 closed + Project #2 Done、onigame-dodge60#23 を Ready / P1 / S で追加
変更履歴更新 (2026-03-16 Meeting 022)
- 追加:
memory/docs/2026/03/16/meeting-022-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 022 decision + no-overclaim boundary) - 更新:
PROJECTS.md(Meeting 022 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
onigame-dodge60#23movedReady -> In progressonigame-lane-flip-sprint#10remainedDone / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination + board transition slice)
- workdir
変更履歴更新 (2026-03-16 CEO Review 002)
- 追加:
memory/docs/2026/03/16/meeting-002-ceo-review.md - 更新:
docs/company-operating-flow.md(Coordination-Only Run Guardrail 追加) - 更新:
DECISIONS.md(CEO Review 002 decision 追記) - 更新:
PROJECTS.md(CEO Review 002 status update) - 更新:
memory/docs/2026/03/16/index.md - 更新:
memory/docs/2026/03/index.md - 更新:
memory/docs/history/index.md(this entry) - Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (CEO governance update slice)
- workdir
変更履歴更新 (2026-03-16 Meeting 023)
- 追加:
memory/docs/2026/03/16/meeting-023-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 023 decision + verified closure) - 更新:
PROJECTS.md(Meeting 023 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-dodge60commited40918pushed - 検証: live app.js marker before/after + Playwright runtime smoke(READY->LIVE, console error 0)
- GitHub sync:
onigame-dodge60#23closed + Project #2Done、onigame-dodge60#24をReady / P1 / Sで追加
変更履歴更新 (2026-03-16 Meeting 024)
- 追加:
memory/docs/2026/03/16/meeting-024-light-game.md - 更新:
memory/docs/2026/03/16/index.md - 更新:
DECISIONS.md(Meeting 024 decision + verified closure) - 更新:
PROJECTS.md(Meeting 024 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-16 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - 実装リポジトリ:
games/onigame-dodge60commite19890dpushed - 検証: live app.js marker before/after(
0.58 -> 0.92)+ Playwright runtime smoke(READY->LIVE, console error 0) - GitHub sync:
onigame-dodge60#24closed + Project #2Done、onigame-dodge60#25をReady / P1 / Sで追加
変更履歴更新 (2026-03-17 Meeting 001)
- 追加:
memory/docs/2026/03/17/meeting-001-light-game.md - 追加:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 001 decision + birth lane selection) - 更新:
PROJECTS.md(Meeting 001 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary added) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
- created
onizuka-game-agi-co#12 - added
#12to Project #2 asReady / P0 / S - confirmed
onigame-dodge60#25remainsReady / P1 / S
- created
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (Meeting 1 planning + board sync slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 002)
- 追加:
memory/docs/2026/03/17/meeting-002-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 002 decision + lock contract) - 更新:
PROJECTS.md(Meeting 002 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Issue sync:
- update
onizuka-game-agi-co#12body with concept / first-playable / repo / release lock - update
onigame-dodge60#25body with thin-slice acceptance lock
- update
- Project state confirmation:
onizuka-game-agi-co#12remainedReady / P0 / Sonigame-dodge60#25remainedReady / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (Meeting 2 lock + issue sync slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 003)
- 追加:
memory/docs/2026/03/17/meeting-003-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 003 decision + birth-lane execution promotion) - 更新:
PROJECTS.md(Meeting 003 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync:
- moved
onizuka-game-agi-co#12fromReadytoIn progress - kept
onigame-dodge60#25atReady / P1 / S
- moved
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (Meeting 3+ board sync slice)
- workdir
変更履歴更新 (2026-03-17 CEO Review 001)
- 追加:
memory/docs/2026/03/17/meeting-001-ceo-review.md - 更新:
README.md(current live lane / birth lane / incubating summary を更新) - 更新:
IDEAS.md(Pocket Putt Panicを adopted、Signal Driftを incubating へ同期) - 更新:
ROADMAP.md(Q1 remaining work を 2026-03-17 現況へ更新) - 更新:
PROJECTS.md(canonical snapshot と CEO Review 001 update を追加) - 更新:
DECISIONS.md(CEO Review 001 decision 追記) - 更新:
memory/docs/2026/03/17/index.md - 更新:
memory/docs/2026/03/index.md - 更新:
memory/docs/history/index.md(this entry) - Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (CEO canonical-sync slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 004)
- 追加:
memory/docs/2026/03/17/meeting-004-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 004 decision + execution debt 記録) - 更新:
PROJECTS.md(Meeting 004 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (coordination guardrail slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 005)
- 追加:
memory/docs/2026/03/17/meeting-005-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 005 decision + execution-forced reaffirmation) - 更新:
PROJECTS.md(Meeting 005 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced reaffirmation slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 006)
- 追加:
memory/docs/2026/03/17/meeting-006-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 006 decision + execution-forced continuation) - 更新:
PROJECTS.md(Meeting 006 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
- Subagent audit:
A1 / Orpheuscompleted lane-call / board-change / next-hand wording audit- result: keep
birth laneprimary, no Project #2 field change needed
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced continuation slice)
- workdir
変更履歴更新 (2026-03-17 CEO Review 002)
- 追加:
memory/docs/2026/03/17/meeting-002-ceo-review.md - 更新:
docs/company-operating-flow.md(missing coordination-only guardrail を復旧し、birth-lane repo-start boundary を追加) - 更新:
PLANNING_MEETING.md(Birth Lane Hard-Start Ruleを追加し、Meeting 3+ の primary selection を補強) - 更新:
PROJECTS.md(Pocket Putt Panicの current next hand と CEO Review 002 update を同期) - 更新:
DECISIONS.md(CEO Review 002 decision を追記) - 更新:
memory/docs/2026/03/17/index.md - 更新:
memory/docs/2026/03/index.md - 更新:
memory/docs/history/index.md(this entry) - Verification:
gh project item-list 2 --owner onizuka-agi-co --limit 200 --format jsonで#12 In progress / #25 Readyを確認gh issue view 12/gh issue view 25で両 issueOPENを確認gh repo view onizuka-agi-co/onigame-pocket-putt-panicで repo 未作成を確認
- Subagent audit:
Eulerは広め監査の後、close 時に concise verdict を返し、rule repair need と repo artifact 不在リスクを支持Menciusは quick soundness audit を completed し、rule repair は sound / 最大リスクは次 run でも first hard artifact が出ないことと判定
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (CEO operating-system repair slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 007)
- 追加:
memory/docs/2026/03/17/meeting-007-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 007 decision + no-overclaim boundary reaffirmation) - 更新:
PROJECTS.md(Meeting 007 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced continuation slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 008)
- 追加:
memory/docs/2026/03/17/meeting-008-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 008 decision + unchanged Project #2 state) - 更新:
PROJECTS.md(Meeting 008 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced continuation slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 009)
- 追加:
memory/docs/2026/03/17/meeting-009-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 009 decision + birth-lane hard-start next hand) - 更新:
PROJECTS.md(Meeting 009 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
onizuka-agi-co/onigame-pocket-putt-panicrepository was still missing
- Subagent audit:
Platocompleted theGPT-5.4 xHighaudit seat- result: keep birth primary, no Project #2 field change, no Done claim, next hand must produce the birth-lane hard-start artifact
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced continuation slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 010)
- 追加:
memory/docs/2026/03/17/meeting-010-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 010 decision + unchanged board boundary) - 更新:
PROJECTS.md(Meeting 010 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
onizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
onizuka-agi-co/onigame-pocket-putt-panicrepository was still missing
- Subagent note:
GPT-5.4 xHighaudit seat was requested but did not return a completed artifact before meeting close- excluded from completed-agent reporting for this run
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced continuation slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 011)
- 追加:
memory/docs/2026/03/17/meeting-011-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 011 decision + unchanged board boundary) - 更新:
PROJECTS.md(Meeting 011 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
gh auth statuspassed withGH_TOKENonizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
onizuka-agi-co/onigame-pocket-putt-panicrepository was still missing
- Subagent note:
- one
GPT-5.4 xHighaudit seat was requested - it was interrupted before returning a completed artifact, so it was excluded from completed-agent reporting
- one
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced continuation slice)
- workdir
変更履歴更新 (2026-03-17 CEO Review 003)
- 追加:
memory/docs/2026/03/17/meeting-003-ceo-review.md - 更新:
PLANNING_MEETING.md(Birth Repo Execution Pathを追加) - 更新:
docs/company-operating-flow.md(Birth Repo Launch Pathを追加) - 更新:
PROJECTS.md(Pocket Putt Panicの current next hand と CEO Review 003 update を同期) - 更新:
DECISIONS.md(CEO Review 003 decision を追記) - 更新:
memory/docs/2026/03/17/index.md - 更新:
memory/docs/2026/03/index.md - 更新:
memory/docs/history/index.md(this entry) - Verification:
gh issue view 12 --repo onizuka-agi-co/onizuka-game-agi-co --json number,title,state,urlでOPENを確認gh issue view 25 --repo onizuka-agi-co/onigame-dodge60 --json number,title,state,urlでOPENを確認gh project item-list 2 --owner onizuka-agi-co --limit 200 --format jsonで#12 In progress / #25 Readyを確認gh repo view onizuka-agi-co/onigame-pocket-putt-panic --json name,urlで repo 未作成継続を確認
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (CEO operating-system execution-path repair slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 012)
- 追加:
memory/docs/2026/03/17/meeting-012-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 012 decision + child-repo-first next hand) - 更新:
PROJECTS.md(Meeting 012 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
gh auth statuspassed withGH_TOKENonizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
onizuka-agi-co/onigame-pocket-putt-panicrepository was still missing
- Subagent note:
- one
GPT-5.4 xHighaudit seat (Heisenberg) completed - verdict: keep
birth laneprimary /live lanesecondary / no Project #2 field change / no Done claim, with future-tense wording for child repo -> scaffold -> first commit -> remote -> Pages verify
- one
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced continuation slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 013)
- 追加:
memory/docs/2026/03/17/meeting-013-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 013 decision + child-repo-first next hand reaffirmed) - 更新:
PROJECTS.md(Meeting 013 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
gh auth statuspassed withGH_TOKENonizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
onizuka-agi-co/onigame-pocket-putt-panicrepository was still missing
- Subagent note:
- one
GPT-5.4 xHighaudit seat (Anscombe) completed - verdict: keep
birth laneprimary /live lanesecondary / no Project #2 field change / no Done claim, with child repo -> scaffold -> first local commit before remote/publish
- one
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced continuation slice)
- workdir
変更履歴更新 (2026-03-17 Meeting 014)
- 追加:
memory/docs/2026/03/17/meeting-014-light-game.md - 更新:
memory/docs/2026/03/17/index.md - 更新:
DECISIONS.md(Meeting 014 decision + no-overclaim boundary reaffirmed) - 更新:
PROJECTS.md(Meeting 014 lane status update) - 更新:
memory/docs/2026/03/index.md(2026-03-17 summary refreshed) - 更新:
memory/docs/history/index.md(this entry) - Project sync confirmation:
gh auth statuspassed withGH_TOKENonizuka-game-agi-co#12remainedIn progress / P0 / Sonigame-dodge60#25remainedReady / P1 / S- both issues remained open
onizuka-agi-co/onigame-pocket-putt-panicrepository was still missing
- Subagent note:
- one
GPT-5.4 xHighaudit seat (Newton) completed - verdict: keep
birth laneprimary /live lanesecondary / no Project #2 field change / noDoneclaim, with child repo -> scaffold -> first local commit -> remote create -> push -> Pages verify wording
- one
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - no game-repo code commit in this run (execution-forced continuation slice)
- workdir
変更履歴更新 (2026-03-19 Repository Polish)
- 追加:
README.ja.md - 追加:
LICENSE - 追加:
memory/docs/.vitepress/public/memory-brand.svg - 追加:
memory/docs/2026/03/19/index.md - 追加:
memory/docs/2026/03/19/meeting-001-repository-polish.md - 更新:
README.md(hero / language switch / quick actions / relative links) - 更新:
memory/docs/.vitepress/config.ts(brand title / logo / favicon wiring) - 更新:
memory/docs/.vitepress/theme/custom.css(docs branding polish) - 更新:
memory/docs/index.md(hero actions / start-here guidance / archive link) - 更新:
.gitignore(ignorememory/docs/.vitepress/.temp/) - 更新:
memory/docs/2026/03/index.md - 更新:
memory/docs/history/index.md(this entry) - Verification:
npm run docs:buildgh repo edit ...for description and topics
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - kept existing Pages
base, deploy target, and public URLs unchanged
- workdir
変更履歴更新 (2026-03-19 Memory Brand Colormap Alignment)
- 更新:
memory/docs/.vitepress/theme/custom.css(brand token と dark/light UI colors をmemory-brand.svgの colormap に統一) - 更新:
memory/docs/.vitepress/config.ts(theme-colorを#101926に更新) - 更新:
memory/docs/2026/03/19/index.md - 更新:
memory/docs/history/index.md(this entry) - Verification:
Select-Stringでcustom.cssの hex palette を確認npm run docs:build
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - Pages
baseと deploy target は変更なし
- workdir
変更履歴更新 (2026-03-19 English Mission Copy Cleanup)
- 更新:
README.md(Missionの先頭 bullet を英語へ修正) - 更新:
memory/docs/about/index.md(英語ページの mission copy を英語へ統一) - 更新:
memory/docs/2026/03/19/index.md - 更新:
memory/docs/history/index.md(this entry) - Verification:
Select-Stringで英語 surface に日本語 mission copy が残っていないことを確認
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - 日本語 surface (
README.ja.md, AGENTS.md, 既存 meeting logs) は未変更
- workdir
変更履歴更新 (2026-03-19 Game Showcase With Screenshots)
- 追加:
memory/docs/about/game-lineup.md - 追加:
memory/docs/about/assets/game-lineup/onigame-dodge60-showcase.png - 追加:
memory/docs/about/assets/game-lineup/onigame-lane-flip-sprint-showcase.png - 追加:
memory/docs/about/assets/game-lineup/onigame-one-stroke-sweep-showcase.png - 追加:
memory/docs/about/assets/game-lineup/onigame-omikuji-showcase.png - 追加:
memory/docs/2026/03/19/meeting-002-game-showcase.md - 更新:
README.md(Developing Now / Shipped Games screenshot showcase) - 更新:
README.ja.md(開発中 / 公開済みゲーム screenshot showcase) - 更新:
memory/docs/about/index.md(Game Lineup link) - 更新:
memory/docs/index.md(Game lineup start point) - 更新:
memory/docs/.vitepress/theme/custom.css(showcase card styling) - 更新:
memory/docs/2026/03/19/index.md - 更新:
memory/docs/history/index.md(this entry) - Verification:
npm run docs:build- Playwright で live/local playable を開いて showcase screenshot を取得
- Run boundary:
- workdir
D:\Prj\onizuka-game-agi-co - Pages
base, deploy target, public URLs は変更なし Pocket Putt Panicは repo 未作成のため text-only pipeline 扱いのまま維持
- workdir