Skip to content

螟画峩螻・豁エ (Changelog)

ONIZUKA Game AGI Co. 縺ョ荳サ隕√↑譖エ譁ー螻・豁エ繧定ィ倬鹸縺吶k縲・


2026-03-21

追加

  • 活動報告: memory/docs/2026/03/21/topic-activity-report-2026-03-08-to-2026-03-21.md
  • 日次ページ: memory/docs/2026/03/21/index.md
  • 可視化 asset: memory/docs/2026/03/21/assets/activity-pulse-2026-03-08-to-2026-03-21.svg
  • 可視化 asset: memory/docs/2026/03/21/assets/activity-pulse-2026-03-08-to-2026-03-21.png

更新

  • memory/docs/2026/03/index.md2026-03-21 の活動報告リンクを追加
  • memory/docs/history/index.md に本エントリを追加

内容

  • 2026-03-08 から 2026-03-21 の活動を、daily records / meeting logs / history / company repo origin/main / child repo git logs から再構成
  • company repo commitsgameplay repo commits を同じカードに載せた Activity Pulse グラフを拡張
  • 既存 showcase asset を使って onigame-dodge60 / onigame-lane-flip-sprint / onigame-one-stroke-sweep / onigame-omikuji の screenshots を topic に埋め込み
  • onigame-quickshotPocket Putt Panic は planning-only / selected-and-scoped のまま hard artifact 未着手として区別して記録
  • 2026-03-18, 2026-03-20, 2026-03-21no local daily record found として扱い、後日の snapshot から逆算しない方針を明記

検証

  • npm run docs:build

2026-03-19

更新

  • memory/docs/.vitepress/theme/custom.css の docs color tokens を memory/docs/.vitepress/public/aurora-palette.html の full Aurora palette に同期
  • docs/onizuka-game-agi-company-structure.drawio / docs/onizuka-game-agi-company-structure.ja.drawio / docs/onizuka-game-agi-company-layers.drawio / docs/onizuka-game-agi-aws-architecture.drawio の配色と注釈色を Aurora 基準に刷新し、対応 PNG / SVG を再生成
  • docs/company-structure.md / docs/onizuka-game-agi-aws-architecture.md / memory/docs/about/company-structure.md に Aurora palette の読み方を追記
  • 4 枚の diagram SVG で overlap checker を通し、npm run docs:build を再実行
  • docs/onizuka-game-agi-company-layers.drawio / .png / .svg を削除し、docs/company-structure.mdREADME.md / README.ja.md の参照を整理

2026-03-16

追加

  • 会議記録: memory/docs/2026/03/16/meeting-011-light-game.md

更新

  • games/onigame-dodge60/app.js で LIVE cue の消灯条件を playerMovedThisFrame(実移動)基準へ変更
  • memory/docs/2026/03/16/index.md に Meeting 011 実績と次アクションを追記
  • DECISIONS.md に Meeting 011 の意思決定を追記
  • PROJECTS.md の live/birth lane 次アクションを #21完了/#22準備/#9準備へ同期
  • memory/docs/2026/03/index.md に Meeting 011 の月次サマリを追記

追加

  • 会議記録: memory/docs/2026/03/16/meeting-006-light-game.md

更新

  • games/onigame-lane-flip-sprint/app.jsLIVE - flip now cue を first-move まで保持し、fallback 自動消灯を 1.8s に設定
  • memory/docs/2026/03/16/index.md に Meeting 006 実績と次アクションを追記
  • DECISIONS.md に Meeting 006 の意思決定を追記
  • PROJECTS.md の次アクションを onigame-lane-flip-sprint#8 へ更新
  • memory/docs/2026/03/index.md に Meeting 006 の月次サマリを追記

追加

  • 会議記録: memory/docs/2026/03/16/meeting-005-light-game.md

更新

  • games/onigame-dodge60/app.jsLIVE - move now cue の最小表示時間を 0.5s -> 0.85s に調整
  • memory/docs/2026/03/16/index.md に Meeting 005 実績と次アクションを追記
  • DECISIONS.md に Meeting 005 の意思決定を追記
  • PROJECTS.mdonigame-dodge60 次アクションを #20 完了後の状態へ更新
  • memory/docs/2026/03/index.md に Meeting 005 の月次サマリを追記

2026-03-15

追加

  • 会議記録: memory/docs/2026/03/15/meeting-024-light-game.md
  • 会議記録: memory/docs/2026/03/15/meeting-011-ceo-review.md

更新

  • DECISIONS.mdCEO Review 011 の意思決定を追記
  • PROJECTS.mdCEO Review 011 update を追記
  • memory/docs/2026/03/15/index.md に CEO Review 011 の実績と次アクションを追記
  • memory/docs/2026/03/index.md に CEO Review 011 の月次サマリを追記
  • memory/docs/2026/03/index.md の壊れた箇条書き(- [- [2026-03-15...)を修正
  • memory/docs/2026/03/15/index.md に Meeting 024 の実績と次アクションを追記
  • DECISIONS.mdMeeting 024 の意思決定を追記
  • PROJECTS.mdonigame-dodge60 次アクションを #19 へ更新
  • memory/docs/2026/03/index.md に Meeting 024 の月次サマリを追記

2026-03-14

追加

  • 会社全体フロー文書: docs/company-operating-flow.md

更新

  • README.md に会社全体フロー文書リンクと推奨読書順を追加
  • docs/company-structure.md に運営フロー文書への参照を追加
  • PLANNING_MEETING.mdCEO_REVIEW.md の required inputs に docs/company-operating-flow.md を追加
  • IDEAS.md を agent-only 新規企画 funnel 用に再構成
  • README.md / PLANNING_MEETING.md / CEO_REVIEW.md / docs/company-operating-flow.mdIDEAS.md 起点の企画 loop に接続
  • DECISIONS.md に「会社全体の operating flow を canonical PDCA reference とする」決定を追加
  • DECISIONS.md に「IDEAS.md を agent-only 企画 funnel とする」決定を追加
  • memory/docs/2026/03/14/index.md に本作業を追記
  • IDEAS.mdAutonomous Idea Birth Rule と seeded concept backlog を追加
  • CEO_REVIEW.md / PLANNING_MEETING.md / docs/company-operating-flow.md に no-empty-funnel と seeding duty を追加
  • memory/docs/2026/03/14/meeting-004-ceo-review.md を追加
  • CEO_REVIEW.md に company operating system 修正責務を追加
  • memory/docs/2026/03/14/meeting-006-ceo-review.md を追加
  • PLANNING_MEETING.md に 1日1企画 cadence と build-to-release agile 運用を追加
  • docs/company-operating-flow.md に daily operating rhythm を追加
  • memory/docs/2026/03/14/meeting-007-ceo-review.md を追加

2026-03-12

霑ス蜉

  • 迴セ蝣エ驕句霧莨夊ュー險倬鹸: memory/docs/2026/03/12/meeting-001-light-game.md
  • 迴セ蝣エ驕句霧莨夊ュー險倬鹸: memory/docs/2026/03/12/meeting-002-light-game.md
  • 蠖捺律譌・蝣ア: memory/docs/2026/03/12/index.md
  • 繝舌Λ繝ウ繧ケ遒コ隱阪せ繧ッ繝ェ繝励ヨ: games/grid-tactics/core/balance-test.js
  • 莨夂、セ讒区・蝗ウ: docs/onizuka-game-agi-company-structure.drawio
  • 讒区・蝗ウ PNG: docs/onizuka-game-agi-company-structure.drawio.png
  • 谺。譛滉クサ蜉帛€呵」懊・莉墓ァ倥Γ繝「: docs/game-concept-onigame-quickshot-v0.1.md
  • 繝励Ο繧ク繧ァ繧ッ繝郁ィ倬鹸: memory/docs/projects/onigame-quickshot/index.md

螟画峩

  • package.json 縺ォ game:balance 繧ケ繧ッ繝ェ繝励ヨ繧定ソス蜉
  • DECISIONS.md 縺ォ 2026-03-12 縺ョ諢乗€晄アコ螳壹r險倬鹸
  • PROJECTS.md 縺ョ Grid Tactics 迥カ諷九r譖エ譁ー
  • memory/docs/2026/03/index.md 縺ォ 2026-03-12 繧貞渚譏
  • memory/docs/projects/grid-tactics/index.md 縺ォ蠖捺律縺ョ騾イ謐励r霑ス險・
  • README.md, PLANNING_MEETING.md, CEO_REVIEW.md 縺ォ onigame- 蜻ス蜷崎ヲ冗エ・r霑ス蜉
  • README.md, PLANNING_MEETING.md, CEO_REVIEW.md, PROJECTS.md 縺ォ GitHub Pages螳悟・髱咏噪 / 螟夜ΚAPI荳崎ヲ・/ vibe coding 隕乗ィ。縺ョ蛻カ邏・r譏取枚蛹・
  • README.md, PROJECTS.md, DECISIONS.md, memory/docs/projects/grid-tactics/index.md 縺ォ Grid Tactics 繧ッ繝ュ繝シ繧コ繧貞渚譏
  • .gitignore 縺ィ games/README.md 繧呈峩譁ー縺励€~games/onigame-*` 繧堤峡遶脚epo縺ィ縺励※鄂ョ縺城°逕ィ繧貞渚譏
  • games/onigame-omikuji 縺ォ髱咏噪縺ェ縺翫∩縺上§繧オ繝ウ繝励Ν繧「繝励Μ繧定ソス蜉
  • PROJECTS.md / DECISIONS.md / memory/docs/projects/index.md 繧呈峩譁ー縺励€~onigame-quickshot` 繧・planning 縺ィ縺励※霑ス蜉

2026-03-13

霑ス蜉

  • 迴セ蝣エ驕句霧莨夊ュー險倬鹸: memory/docs/2026/03/13/meeting-001-light-game.md
  • 蠖捺律譌・蝣ア: memory/docs/2026/03/13/index.md

螟画峩

  • DECISIONS.md 縺ォ onigame-quickshot 縺ョ谺。菴懈・ュ蝗コ螳壹r霑ス險・
  • PROJECTS.md 縺ョ planning 迥カ諷九r迴セ豕√↓蜷医o縺帙※譖エ譁ー
  • memory/docs/2026/03/index.md 縺ォ 2026-03-13 繧貞渚譏
  • GitHub Project #2 縺ォ Meeting 001: Light Game 迴セ蝣エ螳壻セ義 item 繧定ソス蜉縺励€∵ャ。縺ョ 1 謇九r Ready` 縺ィ縺励※蜿肴丐

2026-03-11

霑ス蜉

  • 譛昜シ夊ィ倬鹸: memory/docs/2026/03/11/meeting-001-morning-standup.md
  • 蠖捺律譌・蝣ア: memory/docs/2026/03/11/index.md

螟画峩

  • games/grid-tactics/core/smoke-test.js 縺ォ繧ケ繝「繝シ繧ッ繝・せ繝育畑繝√ぉ繝・け繧定ソス蜉
  • PROJECTS.md 縺ョ Grid Tactics 繝槭う繝ォ繧ケ繝医・繝ウ繧呈峩譁ー
  • DECISIONS.md 縺ォ 2026-03-11 縺ョ蛻、譁ュ繧定ィ倬鹸
  • memory/docs/2026/03/index.md 縺ォ 2026-03-11 繧貞渚譏
  • memory/docs/projects/grid-tactics/index.md 縺ォ蠖捺律縺ョ騾イ謐励r霑ス險・

2026-03-10

霑ス蜉

  • 繧ウ繧「繝ュ繧ク繝・け: games/grid-tactics/core/game.js
  • Easy AGI: games/grid-tactics/core/ai.js
  • 繧ケ繝「繝シ繧ッ繝・せ繝・ games/grid-tactics/core/smoke-test.js
  • 繧ウ繧「 README: games/grid-tactics/README.md
  • 譛昜シ夊ィ倬鹸: memory/docs/2026/03/10/meeting-001-morning-standup.md
  • 蠖捺律譌・蝣ア: memory/docs/2026/03/10/index.md

螟画峩

  • package.json 縺ォ game:smoke 繧ケ繧ッ繝ェ繝励ヨ繧定ソス蜉
  • PROJECTS.md 縺ョ Grid Tactics 騾イ謐励r譖エ譁ー
  • memory/docs/projects/grid-tactics/index.md 縺ォ騾イ謐励r險倬鹸
  • memory/docs/2026/03/index.md 縺ォ 2026-03-10 繧貞渚譏
  • DECISIONS.md 縺ォ繧ウ繧「螳溯」・・繧ケ繝「繝シ繧ッ繝・せ繝磯未騾」縺ョ蛻、譁ュ繧定ィ倬鹸

2026-03-09

霑ス蜉

  • 譛昜シ夊ィ倬鹸: memory/docs/2026/03/09/meeting-001-morning-standup.md
  • 蠖捺律譌・蝣ア: memory/docs/2026/03/09/index.md
  • Grid Tactics 繝励Ο繧ク繧ァ繧ッ繝郁ィ倬鹸: memory/docs/projects/grid-tactics/index.md
  • 繝ォ繝シ繝ォ闕画。・v0.1: docs/game-rules-v0.1.md

螟画峩

  • 3縺、縺ョ繧、繝ウ繝・ャ繧ッ繧ケ縺ォ 2026-03-09 繧貞渚譏
  • PROJECTS.md 縺ョ Grid Tactics 繧・active 縺ォ譖エ譁ー
  • DECISIONS.md 縺ォ 2026-03-09 縺ョ諢乗€晄アコ螳壹r險倬鹸
  • 繝励Ο繧ク繧ァ繧ッ繝井ク€隕ァ繝壹・繧ク繧呈峩譁ー

2026-03-08

霑ス蜉

  • 莨夂、セ驕句霧繝輔ぃ繧、繝ォ荳€蠑・ AGENTS.md, SOUL.md, PROJECTS.md, DECISIONS.md, IDEAS.md, ROADMAP.md, POLICIES.md, TOOLS.md
  • Memory 繧オ繧、繝茨シ・itePress・・
  • About 繝壹・繧ク / 繝溘ャ繧キ繝ァ繝ウ險倬鹸
  • 莨夊ュー險倬鹸繧キ繧ケ繝・Β

螟画峩

  • 繝ェ繝昴ず繝医Μ繧偵ヱ繝悶Μ繝・け驕狗畑蜷代¢縺ォ謨エ蛯・
  • GitHub Pages 蜈ャ髢区コ門y

譖エ譁ー譌・: 2026-03-13

霑ス蜉譖エ譁ー (2026-03-13 Meeting 002)

  • 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-002-light-game.md
  • 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md
  • 諢乗€晄アコ螳夊ソス險・ DECISIONS.md・・roject #2 隱崎ィシ繝悶Ο繝・き繝シ繧定ィ倬鹸・・
  • 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・域ャ。繧「繧ッ繧キ繝ァ繝ウ邯ュ謖・+ 繝悶Ο繝・き繝シ譏手ィ假シ・
  • 譛€邨ょ喧繝悶Ο繝・き繝シ險倬鹸: .git/index.lock 讓ゥ髯舌お繝ゥ繝シ縺ァ commit/push 譛ェ螳・
  • 蠕ゥ譌ァ霑ス險・ GitHub Project #2 繧呈峩譁ー・・eeting001 Done / Meeting002 Ready P0 S・・

霑ス蜉譖エ譁ー (2026-03-13 Meeting 003)

  • 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-003-light-game.md
  • 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md
  • 諢乗€晄アコ螳夊ソス險・ DECISIONS.md・・roject #2 騾」謳コ縺ョ迺ー蠅・ヶ繝ュ繝・き繝シ繧定ィ倬鹸・・
  • 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・域ャ。繧「繧ッ繧キ繝ァ繝ウ邯ュ謖・+ gh 險ュ螳壹い繧ッ繧サ繧ケ諡貞凄繧定ィ倬鹸・・
  • 譛ェ蜿肴丐莠矩・ GitHub Project #2 譖エ譁ー縺ッ gh 險ュ螳壹ヵ繧。繧、繝ォ繧「繧ッ繧サ繧ケ諡貞凄縺ョ縺溘a菫晉蕗
  • 譛€邨ょ喧繝悶Ο繝・き繝シ: .git/index.lock Permission denied 縺ォ繧医j commit/push 譛ェ螳御コ・

霑ス蜉譖エ譁ー (2026-03-13 CEO Review 001)

  • 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-001-ceo-review.md
  • 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md
  • 驕狗畑繝ォ繝シ繝ォ譖エ譁ー: PLANNING_MEETING.md・・roject蜷梧悄螟ア謨玲凾縺ァ繧ょョ溯」・燕騾イ繧呈ュ「繧√↑縺・婿驥昴r霑ス蜉・・
  • 諢乗€晄アコ螳夊ソス險・ DECISIONS.md・亥●貊樣亟豁「縺ョCEO蛻、譁ュ繧定ィ倬鹸・・
  • 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・・EO繝ャ繝薙Η繝シ蠕後・驕狗畑螟画峩繧定ソス險假シ・

霑ス蜉譖エ譁ー (2026-03-13 Meeting 004)

  • 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-004-light-game.md
  • 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md・・roject sync pending 繧呈・險假シ・
  • 諢乗€晄アコ螳夊ソス險・ DECISIONS.md・・AT辟。蜉ケ縺ォ繧医k Project #2 譛ェ蜷梧悄繧定ィ倬鹸・・
  • 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・・eeting 004 縺ョ繝悶Ο繝・き繝シ縺ィ蟇セ蠢懈婿驥昴r霑ス險假シ・
  • 譛ェ蜿肴丐莠矩・ GitHub Project #2 譖エ譁ー縺ッ ONIZUKA_GITHUB_PAT 辟。蜉ケ縺ョ縺溘a菫晉蕗
  • 譛€邨ょ喧譛ェ螳・ meeting-scope commit d29129b 縺ッ菴懈・貂医∩縺縺後€~git push origin main 縺・github.com:443` 謗・邯壼、ア謨励〒譛ェ螳・

霑ス蜉譖エ譁ー (2026-03-13 Meeting 005)

  • 莨夊ュー繝ュ繧ー霑ス蜉: memory/docs/2026/03/13/meeting-005-light-game.md
  • 譌・蝣ア霑ス險・ memory/docs/2026/03/13/index.md・・roject sync pending 繧呈峩譁ー・・
  • 諢乗€晄アコ螳夊ソス險・ DECISIONS.md・・AT辟。蜉ケ邯咏カ壹↓繧医k Project #2 譛ェ蜷梧悄繧定ィ倬鹸・・
  • 繝励Ο繧ク繧ァ繧ッ繝郁ソス險・ PROJECTS.md・・eeting 005 縺ョ繝悶Ο繝・き繝シ縺ィ蟇セ蠢懈婿驥昴r霑ス險假シ・
  • 譛ェ蜿肴丐莠矩・ GitHub Project #2 譖エ譁ー縺ッ ONIZUKA_GITHUB_PAT 辟。蜉ケ縺ョ縺溘a菫晉蕗
  • 譛€邨ょ喧譛ェ螳・ meeting-scope commit 7966b17 縺ッ菴懈・貂医∩縺縺後€~git push origin main 縺・2 蝗槭→繧・github.com:443` 謗・邯壼、ア謨励〒譛ェ螳・

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 006)

  • 霑ス蜉: memory/docs/2026/03/13/meeting-006-light-game.md
  • 譖エ譁ー: memory/docs/2026/03/13/index.md
  • 譖エ譁ー: DECISIONS.md (Meeting 006 decision + Project #2 auth blocker)
  • 譖エ譁ー: PROJECTS.md (Meeting 006 status)
  • 譖エ譁ー: memory/docs/history/index.md (this entry)
  • Finalization pending: local commit feda681 exists but push failed (github.com:443 connection error).

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 007)

  • 霑ス蜉: memory/docs/2026/03/13/meeting-007-light-game.md
  • 譖エ譁ー: memory/docs/2026/03/13/index.md
  • 譖エ譁ー: DECISIONS.md (Meeting 007 decision + Project #2 auth blocker continuation)
  • 譖エ譁ー: PROJECTS.md (Meeting 007 status)
  • 譖エ譁ー: memory/docs/history/index.md (this entry)
  • Project sync pending: ONIZUKA_GITHUB_PAT invalid (gh auth status retry x2 failed).
  • Finalization pending: local commit ec963b8 exists but push failed twice (github.com:443 connection error).

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 008)

  • 霑ス蜉: memory/docs/2026/03/13/meeting-008-light-game.md
  • 譖エ譁ー: memory/docs/2026/03/13/index.md
  • 譖エ譁ー: DECISIONS.md (Meeting 008 decision + Project #2 auth blocker continuation)
  • 譖エ譁ー: PROJECTS.md (Meeting 008 status continuation)
  • 譖エ譁ー: memory/docs/history/index.md (this entry)
  • Project sync pending: ONIZUKA_GITHUB_PAT invalid (gh auth status retry x2 failed).

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 008 finalize)

  • Local commit d8437aa was created for Meeting 008 meeting-scope files.
  • Push pending: git push origin main failed twice (github.com:443 connection error).
  • Next run must retry push and verify remote sync.

Automation update (2026-03-13 gh / PowerShell runtime check)

  • Added: scripts/check-automation-runtime.ps1
  • Created task: ONIZUKA-Game-AGI-Automation-Runtime-Check
  • Schedule: daily 09:00 JST on Windows Task Scheduler
  • Output log: memory/docs/history/automation-runtime-check.log
  • Check scope: powershell, gh --version, gh auth status
  • Verification: scheduled task manual trigger finished with Last Result: 0

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 009)

  • 霑ス蜉: memory/docs/2026/03/13/meeting-009-light-game.md
  • 譖エ譁ー: memory/docs/2026/03/13/index.md
  • 譖エ譁ー: DECISIONS.md (Meeting 009 decision + Project #2 auth blocker continuation)
  • 譖エ譁ー: PROJECTS.md (Meeting 009 status continuation)
  • 譖エ譁ー: memory/docs/history/index.md (this entry)
  • Project sync pending: ONIZUKA_GITHUB_PAT invalid (gh auth status failed), so Project #2 update is deferred.
  • Finalization pending: local commit 5cfe047 exists but push failed (github.com:443 connection error).

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 010)

  • 霑ス蜉: memory/docs/2026/03/13/meeting-010-light-game.md
  • 譖エ譁ー: memory/docs/2026/03/13/index.md
  • 譖エ譁ー: DECISIONS.md (Meeting 010 decision + Project #2 auth blocker continuation)
  • 譖エ譁ー: PROJECTS.md (Meeting 010 status continuation)
  • 譖エ譁ー: memory/docs/history/index.md (this entry)
  • Project sync pending: ONIZUKA_GITHUB_PAT invalid (gh auth status retry x2 failed), so Project #2 update is deferred.
  • Finalization pending: local commit d305f28 exists but push failed (github.com:443 connection error).

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 011)

  • 霑ス蜉: memory/docs/2026/03/13/meeting-011-light-game.md
  • 譖エ譁ー: memory/docs/2026/03/13/index.md
  • 譖エ譁ー: DECISIONS.md (Meeting 011 decision + Project #2 auth blocker continuation)
  • 譖エ譁ー: PROJECTS.md (Meeting 011 status continuation)
  • 譖エ譁ー: memory/docs/history/index.md (this entry)
  • Project sync pending: token loader script blocked by execution policy + ONIZUKA_GITHUB_PAT invalid on gh auth status retry.

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 011 finalize)

  • Local commit e5832c was created for Meeting 011 meeting-scope files.
  • Push pending: git push origin main failed (github.com:443 connection error).
  • Next run must retry push and verify remote sync.

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 012)

  • 霑ス蜉: memory/docs/2026/03/13/meeting-012-light-game.md
  • 譖エ譁ー: memory/docs/2026/03/13/index.md
  • 譖エ譁ー: DECISIONS.md (Meeting 012 decision + Project #2 sync resumed)
  • 譖エ譁ー: PROJECTS.md (Meeting 012 status continuation)
  • 譖エ譁ー: memory/docs/2026/03/index.md (2026-03-13 縺ョ隕∫エ・r譛€譁ー蛹・
  • 譖エ譁ー: memory/docs/history/index.md (this entry)
  • Project sync: GitHub Project #2 縺ァ Meeting 004 繧・Done縲`eeting 012 繧・Ready/P0/S 縺ク蜿肴丐縲・

変更履歴更新 (2026-03-13 Meeting 013)

  • 追加: memory/docs/2026/03/13/meeting-013-light-game.md
  • 更新: memory/docs/2026/03/13/index.md
  • 更新: DECISIONS.md (Meeting 013 decision + Project #2 sync)
  • 更新: PROJECTS.md (Meeting 013 status continuation)
  • 更新: memory/docs/2026/03/index.md (Meeting 013 reflected)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync: GitHub Project #2 で Meeting 012 を Done、Meeting 013 を Ready/P0/S に更新

螟画峩螻・豁エ譖エ譁ー (2026-03-13 Meeting 014)

  • 霑ス蜉: memory/docs/2026/03/13/meeting-014-light-game.md
  • 譖エ譁ー: memory/docs/2026/03/13/index.md
  • 譖エ譁ー: DECISIONS.md (Meeting 014 decision + Project #2 sync)
  • 譖エ譁ー: PROJECTS.md (Meeting 014 status continuation)
  • 譖エ譁ー: memory/docs/2026/03/index.md (Meeting 014 reflected)
  • 譖エ譁ー: memory/docs/history/index.md (this entry)
  • Project sync: GitHub Project #2 縺ァ Meeting 013 繧・Done縲`eeting 014 繧・Ready/P0/S 縺ォ譖エ譁ー

螟画峩螻・豁エ譖エ譁ー (2026-03-13 CEO Review 002)

  • 霑ス蜉: memory/docs/2026/03/13/meeting-002-ceo-review.md
  • 譖エ譁ー: PLANNING_MEETING.md・・mplementation Gate 繧定ソス蜉・・
  • 譖エ譁ー: DECISIONS.md・・EO蛻、譁ュ繧定ソス險假シ・
  • 譖エ譁ー: PROJECTS.md・・EO Review 002 update 繧定ソス險假シ・
  • 譖エ譁ー: memory/docs/2026/03/13/index.md・・EO Review 002 縺ョ菴懈・ュ繧定ソス險假シ・
  • 譖エ譁ー: memory/docs/history/index.md・・his entry・・

螟画峩螻・豁エ譖エ譁ー (2026-03-14 Meeting 015)

  • 霑ス蜉: memory/docs/2026/03/14/meeting-015-light-game.md
  • 霑ス蜉: memory/docs/2026/03/14/index.md
  • 譖エ譁ー: DECISIONS.md (Meeting 015 decision + Project #2 sync)
  • 譖エ譁ー: PROJECTS.md (Meeting 015 status continuation)
  • 譖エ譁ー: memory/docs/2026/03/index.md (2026-03-14 entry added)
  • 譖エ譁ー: memory/docs/history/index.md (this entry)
  • Project sync: GitHub Project #2 縺ァ Meeting 014 繧・Done縲`eeting 015 繧・Ready/P0/S 縺ォ譖エ譁ー

Meeting update (2026-03-14 Meeting 016)

  • Meeting log: memory/docs/2026/03/14/meeting-016-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 016 decision + Project #2 active item context sync)
  • Updated: PROJECTS.md (Meeting 016 status continuation)
  • Updated: memory/docs/history/index.md (this entry)
  • Project sync: GitHub Project #2 active item body updated to latest meeting reference (meeting-016-light-game.md) and current blocker.

Meeting update (2026-03-14 Meeting 017)

  • Meeting log: memory/docs/2026/03/14/meeting-017-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 017 decision + thin slice completion)
  • Updated: PROJECTS.md (onigame-quickshot moved to active)
  • Updated: memory/docs/2026/03/index.md (2026-03-14 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation: created first playable files under games/onigame-quickshot (index.html, styles.css, main.js).
  • Verification: node --check games/onigame-quickshot/main.js passed.
  • Project sync: GitHub Project #2 primary item Bootstrap onigame-quickshot one-screen playable prototype moved to Done.

Meeting update (2026-03-14 Meeting 018)

  • Meeting log: memory/docs/2026/03/14/meeting-018-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 018 naming drift correction)
  • Updated: PROJECTS.md (active project naming aligned to onigame-dodge60)
  • Updated: memory/docs/2026/03/index.md (2026-03-14 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Project sync: GitHub Project #2 execution items renamed from quickshot to onigame-dodge60, primary next item kept as playtest/fix (Ready, P0).

Meeting update (2026-03-14 Meeting 019)

  • Meeting log: memory/docs/2026/03/14/meeting-019-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 019 thin slice completion + Project #2 transition)
  • Updated: PROJECTS.md (next action switched to Pages verification)
  • Updated: memory/docs/2026/03/index.md (2026-03-14 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-dodge60/app.js (010e4ce pushed to onizuka-agi-co/onigame-dodge60)
  • Project sync: playtest/fix item moved to Done, verify item moved to Ready on Project #2.

Meeting update (2026-03-14 Meeting 020)

  • Meeting log: memory/docs/2026/03/14/meeting-020-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 020 verification completion + queue handoff)
  • Updated: PROJECTS.md (next action switched to issue onigame-dodge60#4)
  • Updated: memory/docs/2026/03/index.md (2026-03-14 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Verification: live Pages smoke passed (load/play/retry + READY grace) via js_repl + Playwright.
  • Project sync:
    • Verify Dodge60 Pages after ready-grace fix moved to Done
    • onigame-dodge60#3 closed
    • onigame-dodge60#4 created and set to Ready / P1 / S on Project #2.

Meeting update (2026-03-14 Meeting 021)

  • Meeting log: memory/docs/2026/03/14/meeting-021-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 021 decision + Project #2 transition)
  • Updated: PROJECTS.md (Meeting 021 status continuation)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-dodge60/app.js (3db0be0 pushed to onizuka-agi-co/onigame-dodge60)
  • Live evidence: READY-phase timer drift observed before fix (59.5 -> 58.7 -> 57.9).
  • Project sync:
    • Run live playtest pass and implement one top friction fix moved to Done
    • onigame-dodge60#4 closed
    • onigame-dodge60#5 created and set to Ready / P1 / S on Project #2.

Meeting update (2026-03-14 Meeting 022)

  • Meeting log: memory/docs/2026/03/14/meeting-022-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 022 decision + Project #2 transition)
  • Updated: PROJECTS.md (next action switched to issue onigame-dodge60#6)
  • Updated: memory/docs/history/index.md (this entry)
  • Live verification: READY/timer/retry behavior passed on https://onizuka-agi-co.github.io/onigame-dodge60/.
  • Project sync:
    • Verify Dodge60 Pages timer behavior after READY fix moved to Done
    • onigame-dodge60#5 closed
    • onigame-dodge60#6 created and set to Ready / P1 / S on Project #2.

Meeting update (2026-03-14 Meeting 023)

  • Meeting log: memory/docs/2026/03/14/meeting-023-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 023 decision + Project #2 transition)
  • Updated: PROJECTS.md (next action switched to issue onigame-dodge60#7)
  • Updated: memory/docs/2026/03/index.md (2026-03-14 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-dodge60 (0e0b853 pushed to onizuka-agi-co/onigame-dodge60)
  • Live verification: READY state/countdown HUD reflected on https://onizuka-agi-co.github.io/onigame-dodge60/.
  • Project sync:
    • Run live playtest pass and ship one Dodge60 polish fix moved to Done
    • onigame-dodge60#7 created and set to Ready / P1 / S on Project #2
    • Retry-side duplicate onigame-dodge60#8 was closed and removed from Project #2.

CEO update (2026-03-14 Meeting 005)

  • Meeting log: memory/docs/2026/03/14/meeting-005-ceo-review.md
  • Updated: DECISIONS.md (CEO Review 005 decision + #7 acceptance criteria tightening)
  • Updated: PROJECTS.md (CEO Review 005 status and next action refinement)
  • Updated: memory/docs/2026/03/14/index.md (CEO run summary added)
  • Updated: memory/docs/history/index.md (this entry)
  • CEO expectation for next field run: finish onigame-dodge60#7 only after live proof of both mobile drag improvement and visible in-app GitHub repository link.

Meeting update (2026-03-14 Meeting 024)

  • Meeting log: memory/docs/2026/03/14/meeting-024-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 024 decision + Project #2 transition)
  • Updated: PROJECTS.md (next action switched to issue onigame-dodge60#9)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-dodge60 (9031ee9 pushed to onizuka-agi-co/onigame-dodge60)
  • Live verification: https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773493667617-1 で in-app GitHub link と gameplay loop を確認。
  • Project sync:
    • Polish Dodge60 mobile drag feel with one fix moved to Done
    • onigame-dodge60#7 closed
    • onigame-dodge60#9 created and set to Ready / P1 / S on Project #2.

CEO update (2026-03-14 Meeting 006)

  • Meeting log: memory/docs/2026/03/14/meeting-006-ceo-review.md
  • Updated: CEO_REVIEW.md (company operating system repair authority + systemic-vs-local question)
  • Updated: DECISIONS.md (CEO operating-system-fix decision added)
  • Updated: memory/docs/2026/03/14/index.md (Meeting 006 reflected)
  • Updated: memory/docs/history/index.md (this entry)
  • Governance change: CEO review now explicitly treats company-wide operating fixes as normal work and may update company-level source-of-truth docs directly.

Meeting update (2026-03-14 Meeting 025)

  • Meeting log: memory/docs/2026/03/14/meeting-025-light-game.md
  • Daily index: memory/docs/2026/03/14/index.md
  • Updated: DECISIONS.md (Meeting 025 decision + Project #2 transition)
  • Updated: PROJECTS.md (next action switched to issue onigame-dodge60#10)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-dodge60/app.js (2a3e469 pushed to onizuka-agi-co/onigame-dodge60)
  • Live verification:
    • https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773497015243LIVE -> RESULT 遷移を確認
    • https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773497046354 の配信 app.jsdrawHitFlash 実装を確認
  • Project sync:
    • Polish Dodge60 hit readability with one visual fix moved to Done
    • onigame-dodge60#9 closed
    • onigame-dodge60#10 created and set to Ready / P1 / S on Project #2.

CEO update (2026-03-15 Meeting 008)

  • Meeting log: memory/docs/2026/03/15/meeting-008-ceo-review.md
  • Updated: PLANNING_MEETING.md (daily dual-track mode + dual-lane completion rule)
  • Updated: docs/company-operating-flow.md (dual-track operating rhythm + same-day app birth flow)
  • Updated: PROJECTS.md (live lane / birth lane split + Lane Flip Sprint candidate)
  • Updated: DECISIONS.md (dual-track day governance decision)
  • Updated: memory/docs/2026/03/15/index.md (CEO run summary added)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Governance change: field meetings must no longer choose between existing-app improvement and new concept creation; every healthy day must produce both a better live app and one newly born app.

Meeting update (2026-03-15 Meeting 001)

  • Meeting log: memory/docs/2026/03/15/meeting-001-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 001 decision + Project #2 transition)
  • Updated: PROJECTS.md (next action switched to issue onigame-dodge60#11)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary added)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-dodge60 (e000762 pushed to onizuka-agi-co/onigame-dodge60)
  • Live verification:
    • https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773500666656Game OverReason: Hit by hazard を確認
    • 配信 app.jsReason: Hit by hazard / result-cause 文字列を確認
  • Project sync:
    • Polish Dodge60 game-over readability with one visual cue moved to Done
    • onigame-dodge60#10 closed
    • onigame-dodge60#11 created and set to Ready / P1 / S on Project #2.
  • Push friction:
    • company repo push was rejected once (non-fast-forward), then resolved with git pull --rebase --autostash origin main and push retry.

Meeting update (2026-03-15 Meeting 002)

  • Meeting log: memory/docs/2026/03/15/meeting-002-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 002 decision + Project #2 transition)
  • Updated: PROJECTS.md (next action switched to issue onigame-dodge60#12)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-dodge60 (7a1e490 pushed to onizuka-agi-co/onigame-dodge60)
  • Live verification:
    • https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773504262257#retry-hint 要素を確認
    • 配信 app.jsQuick restart: Tap Retry or press SpacerequestAnimationFrame(() => retryBtn.focus()) を確認
    • 配信 styles.css.retry-hint / @keyframes retryHintPulse を確認
  • Project sync:
    • Polish Dodge60 retry readability with one visual cue moved to Done
    • onigame-dodge60#11 closed
    • onigame-dodge60#12 created and set to Ready / P1 / S on Project #2.
  • Retry notes:
    • Pages deploy reflected on second check (first check still showed old assets).
    • Newly added #12 project item required a second item-list fetch before field updates.

CEO update (2026-03-15 Meeting 009)

  • Meeting log: memory/docs/2026/03/15/meeting-009-ceo-review.md
  • Updated: IDEAS.md (I20260314-02 One Stroke Sweep promoted from inbox to incubating)
  • Updated: PROJECTS.md (added One Stroke Sweep as birth-lane backup candidate)
  • Updated: DECISIONS.md (CEO Review 009 decision recorded)
  • Updated: memory/docs/2026/03/15/index.md (CEO run summary added)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Funnel status: promoted
  • CEO judgment: keep dual-track governance unchanged; prioritize same-day birth-lane execution in the next field run.

Meeting update (2026-03-15 Meeting 003)

  • Meeting log: memory/docs/2026/03/15/meeting-003-light-game.md
  • Updated: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 003 lane rebalance decision)
  • Updated: PROJECTS.md (Meeting 003 dual-lane status update)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Project sync:
    • created onizuka-game-agi-co#10 (Bootstrap Lane Flip Sprint birth lane to one-screen playable)
    • added issue #10 to Project #2
    • set item fields to Ready / P0 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (operations sync slice)

Meeting update (2026-03-15 Meeting 004)

  • Meeting log: memory/docs/2026/03/15/meeting-004-light-game.md
  • Updated: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 004 app-birth completion decision)
  • Updated: PROJECTS.md (birth lane moved to day-goal-met + next issue)
  • Updated: memory/docs/2026/03/index.md (monthly summary refreshed and conflict marker removed)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-lane-flip-sprint (c191b12 pushed to onizuka-agi-co/onigame-lane-flip-sprint)
  • Live verification:
    • https://onizuka-agi-co.github.io/onigame-lane-flip-sprint/ returned 404 on initial retries, then 200 with app markers (Lane Flip Sprint, GitHub Repository)
  • Project sync:
    • onizuka-game-agi-co#10 closed and item moved to Done
    • onigame-lane-flip-sprint#1 created and set to Ready / P1 / S on Project #2.

Meeting update (2026-03-15 Meeting 005)

  • Meeting log: memory/docs/2026/03/15/meeting-005-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 005 decision + Project #2 transition)
  • Updated: PROJECTS.md (live lane next action switched to onigame-dodge60#13)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-dodge60 (68544df, 00d9bdf pushed to onizuka-agi-co/onigame-dodge60)
  • Live verification:
    • https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773515192411Retry 後の New run started cue 表示を確認
    • HUD state READY 1.2s への復帰と overlay 非表示で再開できることを確認
  • Project sync:
    • Polish Dodge60 retry re-entry clarity with one visual cue moved to Done
    • onigame-dodge60#12 closed
    • onigame-dodge60#13 created and set to Ready / P1 / S on Project #2.
  • Retry notes:
    • 初回検証で reentry-cue.hidden CSS不足を検知し、同runで修正コミットを追加して再push
    • Pages反映は app.jsstyles.css の到達タイミングに差があり、再確認後に最終判定

Meeting update (2026-03-15 Meeting 006)

  • Meeting log: memory/docs/2026/03/15/meeting-006-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 006 decision + Project #2 transition)
  • Updated: PROJECTS.md (birth lane next action switched to onigame-lane-flip-sprint#2)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-lane-flip-sprint (7edaabc pushed to onizuka-agi-co/onigame-lane-flip-sprint)
  • Live verification:
    • https://onizuka-agi-co.github.io/onigame-lane-flip-sprint/?t=1773518703598 で lane label が 2 / 3 -> 3 / 3 -> 2 / 3 に変化することを確認
    • 配信 app.jslaneLabel / lane-feedback 実装を確認
  • Project sync:
    • Playtest first Lane Flip Sprint build and fix top friction moved to Done
    • onigame-lane-flip-sprint#1 closed
    • onigame-lane-flip-sprint#2 created and set to Ready / P1 / S on Project #2.
  • Retry notes:
    • 初回click検証は overlay の入力遮断で失敗したため、Retry復帰後の keyboard/button input で再検証して最終判定

CEO update (2026-03-15 Meeting 010)

  • Meeting log: memory/docs/2026/03/15/meeting-010-ceo-review.md
  • Updated: DECISIONS.md (CEO Review 010 decision recorded)
  • Updated: PROJECTS.md (CEO Review 010 priority and funnel update)
  • Updated: memory/docs/2026/03/15/index.md (CEO run summary added)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Funnel status: healthy
  • CEO judgment: keep dual-track governance, prioritize closing onigame-dodge60#13 before the next birth-lane polish slice.

Meeting update (2026-03-15 Meeting 007)

  • Meeting log: memory/docs/2026/03/15/meeting-007-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 007 decision + live lane queue advance)
  • Updated: PROJECTS.md (Meeting 007 status continuation)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation: games/onigame-dodge60/app.js updated and pushed as fddea2d.
  • Verification: live Pages on https://onizuka-agi-co.github.io/onigame-dodge60/?t=1773522230859 confirmed READY lock (xStart=150, xDuringReady=150) and LIVE move (xAfterLive=88).
  • Project sync: onigame-dodge60#13 moved to Done, next item onigame-dodge60#14 created and set to Ready / P1 / S.

Meeting update (2026-03-15 Meeting 011)

  • Meeting log: memory/docs/2026/03/15/meeting-011-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 011 decision + lane status transition)
  • Updated: PROJECTS.md (live next-action refresh + Meeting 011 status update)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-lane-flip-sprint#2 moved from Ready to In Progress on Project #2
    • onigame-dodge60#14 kept as Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board transition slice)

Meeting update (2026-03-15 Meeting 012)

  • Meeting log: memory/docs/2026/03/15/meeting-012-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 012 decision + lane rebalance)
  • Updated: PROJECTS.md (Meeting 012 lane status update)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-dodge60#14 moved to In Progress
    • onigame-lane-flip-sprint#2 moved to Ready
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board rebalance slice)

Meeting update (2026-03-15 Meeting 013)

  • Meeting log: memory/docs/2026/03/15/meeting-013-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 013 decision + lane-order hold)
  • Updated: PROJECTS.md (Meeting 013 lane status continuation)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-dodge60#14 remained In Progress
    • onigame-lane-flip-sprint#2 remained Ready
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board state confirmation slice)

Meeting update (2026-03-15 Meeting 014)

  • Meeting log: memory/docs/2026/03/15/meeting-014-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 014 decision + lane-order hold)
  • Updated: PROJECTS.md (Meeting 014 lane status continuation)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-dodge60#14 remained In Progress
    • onigame-lane-flip-sprint#2 remained Ready
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board state confirmation slice)

Meeting update (2026-03-15 Meeting 015)

  • Meeting log: memory/docs/2026/03/15/meeting-015-light-game.md
  • Daily index: memory/docs/2026/03/15/index.md
  • Updated: DECISIONS.md (Meeting 015 decision + verified closure)
  • Updated: PROJECTS.md (live lane next action moved to onigame-dodge60#15)
  • Updated: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • Updated: memory/docs/history/index.md (this entry)
  • Implementation repo update: games/onigame-dodge60/app.js (4cdc3d0 pushed to onizuka-agi-co/onigame-dodge60)
  • Live verification:
    • before: READY hold x=180 -> afterLive x=180
    • after: READY hold x=180 -> afterLive x=42.00000277717434
  • Project sync:
    • onigame-dodge60#14 moved to Done
    • onigame-dodge60#14 closed
    • onigame-dodge60#15 created and set to Ready / P1 / S on Project #2.

変更履歴更新 (2026-03-15 Meeting 016)

  • 追加: memory/docs/2026/03/15/meeting-016-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: memory/docs/2026/03/index.md
  • 更新: DECISIONS.md (Meeting 016 decision + live verify evidence)
  • 更新: PROJECTS.md (birth lane #2 done, #3 ready)
  • 実装リポジトリ: games/onigame-lane-flip-sprint commit 89821b1 pushed
  • GitHub sync: onigame-lane-flip-sprint#2 closed, Project #2 #2 Done, #3 Ready / P1 / S

変更履歴更新 (2026-03-15 Meeting 017)

  • 追加: memory/docs/2026/03/15/meeting-017-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 017 decision + verified closure)
  • 更新: PROJECTS.md (live lane #15 done, #16 ready)
  • 更新: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-dodge60 commit 61fb2a9 pushed
  • 検証: live before/after で READY 0.2s 時の cue visibility を比較確認
  • GitHub sync: onigame-dodge60#15 closed + Project #2 Doneonigame-dodge60#16Ready / P1 / S で追加

変更履歴更新 (2026-03-15 Meeting 018)

  • 追加: memory/docs/2026/03/15/meeting-018-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 018 decision + verified closure)
  • 更新: PROJECTS.md (birth lane #3 done, #4 ready)
  • 実装リポジトリ: games/onigame-lane-flip-sprint commit c1acb00 pushed
  • 検証: live before/after で READY 中 lane drift (2 / 3 -> 1 / 3 -> 2 / 3 -> 2 / 3) を比較確認
  • GitHub sync: onigame-lane-flip-sprint#3 closed + Project #2 Doneonigame-lane-flip-sprint#4Ready / P1 / S で追加

変更履歴更新 (2026-03-15 Meeting 019)

  • 追加: memory/docs/2026/03/15/meeting-019-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 019 decision + verified closure)
  • 更新: PROJECTS.md (live lane #16 done, #17 ready)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-dodge60 commit d871db2 pushed
  • 検証: live before/after で LIVE 遷移時の re-entry cue 可視状態を比較確認
  • GitHub sync: onigame-dodge60#16 closed + Project #2 Doneonigame-dodge60#17Ready / P1 / S で追加

変更履歴更新 (2026-03-15 Meeting 020)

  • 追加: memory/docs/2026/03/15/meeting-020-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 020 decision + verified closure)
  • 更新: PROJECTS.md (birth lane #4 done, #5 ready)
  • 更新: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-lane-flip-sprint commit e061aa6 pushed
  • 検証: live before/after で端レーン入力時 feedback (hasBlockedClass false -> true) を比較確認
  • GitHub sync: onigame-lane-flip-sprint#4 closed + Project #2 Done、onigame-lane-flip-sprint#5 を Ready / P1 / S で追加

変更履歴更新 (2026-03-15 Meeting 021)

  • 追加: memory/docs/2026/03/15/meeting-021-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 021 decision + lane transition)
  • 更新: PROJECTS.md (Meeting 021 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-dodge60#17 moved Ready -> In Progress
    • onigame-lane-flip-sprint#5 remained Ready
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board transition slice)

変更履歴更新 (2026-03-15 Meeting 022)

  • 追加: memory/docs/2026/03/15/meeting-022-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 022 decision + verified closure)
  • 更新: PROJECTS.md (live lane #17 done, #18 ready)
  • 更新: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-dodge60 commit 54a86f5 pushed
  • 検証: live before/after で retry後 READY -> LIVE 遷移時の #live-cue 表示を確認
  • GitHub sync: onigame-dodge60#17 closed + Project #2 Doneonigame-dodge60#18Ready / P1 / S で追加、onigame-lane-flip-sprint#5Ready 維持

変更履歴更新 (2026-03-15 Meeting 023)

  • 追加: memory/docs/2026/03/15/meeting-023-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 023 decision + verified closure)
  • 更新: PROJECTS.md (birth lane #5 done, #6 ready)
  • 更新: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-lane-flip-sprint commit 9bd0855 pushed
  • 検証: live before/after で READY 中入力時 cue が New run started から Input locked - LIVE in 1.1s へ変化することを確認
  • GitHub sync: onigame-lane-flip-sprint#5 closed + Project #2 Doneonigame-lane-flip-sprint#6Ready / P1 / S で追加、onigame-dodge60#18Ready 維持

変更履歴更新 (2026-03-15 Meeting 025)

  • 追加: memory/docs/2026/03/15/meeting-025-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 025 decision + verified closure)
  • 更新: PROJECTS.md (birth lane #6 done, #7 ready)
  • 更新: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-lane-flip-sprint commit 6ec3684 pushed
  • 検証: live timeline で READY -> LIVE 遷移時の cue が LIVE - flip now へ切替されることを確認
  • GitHub sync: onigame-lane-flip-sprint#6 closed + Project #2 Doneonigame-lane-flip-sprint#7Ready / P1 / S で追加、onigame-dodge60#19Ready 維持

変更履歴更新 (2026-03-15 Meeting 026)

  • 追加: memory/docs/2026/03/15/meeting-026-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 026 decision + verified closure)
  • 更新: PROJECTS.md (live lane #19 done, #20 ready)
  • 更新: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-dodge60 commit e7a7197 pushed
  • 検証: live before/after で held-input restart 時の LIVE cue 可視状態 (hidden true -> false) を比較確認
  • GitHub sync: onigame-dodge60#19 closed + Project #2 Doneonigame-dodge60#20Ready / P1 / S で追加、onigame-lane-flip-sprint#7Ready 維持

変更履歴更新 (2026-03-15 Meeting 027)

  • 追加: memory/docs/2026/03/15/meeting-027-light-game.md
  • 更新: memory/docs/2026/03/15/index.md
  • 更新: DECISIONS.md (Meeting 027 decision + lane transition)
  • 更新: PROJECTS.md (Meeting 027 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-15 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-lane-flip-sprint#7 moved Ready -> In progress
    • onigame-dodge60#20 remained Ready
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board transition slice)

変更履歴更新 (2026-03-16 Meeting 001)

  • 追加: memory/docs/2026/03/16/meeting-001-light-game.md
  • 追加: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 001 decision + lane switch)
  • 更新: PROJECTS.md (Meeting 001 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary added)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • created onizuka-game-agi-co#11 and added it to Project #2 as In progress / P0 / S
    • moved onigame-lane-flip-sprint#7 from In progress to Ready
    • kept onigame-dodge60#20 as Ready
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (meeting kickoff + board sync slice)

変更履歴更新 (2026-03-16 Meeting 002)

  • 追加: memory/docs/2026/03/16/meeting-002-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 002 decision + acceptance lock)
  • 更新: PROJECTS.md (One Stroke Sweep moved to active birth lane and Meeting 002 update added)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Issue sync:
    • updated onizuka-game-agi-co#11 body with concept/first-playable/release lock
    • updated onigame-dodge60#20 body with thin-slice acceptance lock
  • Project state check:
    • onizuka-game-agi-co#11 = In progress / P0 / S
    • onigame-dodge60#20 = Ready / P1 / S
    • onigame-lane-flip-sprint#7 = Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (meeting lock + issue sync slice)

変更履歴更新 (2026-03-16 Meeting 003)

  • 追加: memory/docs/2026/03/16/meeting-003-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 003 decision + birth lane bootstrap closure)
  • 更新: PROJECTS.md (One Stroke Sweep status -> day goal met)
  • 更新: memory/docs/2026/03/index.md (Meeting 003 summary追加)
  • 更新: memory/docs/history/index.md (this entry)
  • GitHub updates: onizuka-game-agi-co#11 closed with evidence comment; Project #2 item moved to Done.
  • Execution boundary evidence: child repo onigame-one-stroke-sweep commit 9e0d87b, live URL verification passed.

変更履歴更新 (2026-03-16 Meeting 004)

  • 追加: memory/docs/2026/03/16/meeting-004-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 004 decision + lane priority lock)
  • 更新: PROJECTS.md (Meeting 004 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-dodge60#20 moved Ready -> In progress
    • onigame-lane-flip-sprint#7 remained Ready
    • onizuka-game-agi-co#11 remained Done
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board transition slice)

変更履歴更新 (2026-03-16 CEO Review 001)

  • 追加: memory/docs/2026/03/16/meeting-001-ceo-review.md
  • 更新: IDEAS.md(funnel同期: Pocket Putt Panic を incubating 昇格、adopted履歴更新、新規 inbox seed)
  • 更新: ROADMAP.md(現行3タイトル + dual-lane運営へ再定義)
  • 更新: DECISIONS.md(CEO Review 001 decision 追加)
  • 更新: PROJECTS.md(CEO Review 001 update 追記)
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: memory/docs/2026/03/index.md
  • 更新: memory/docs/history/index.md(this entry)
  • Funnel status: promoted
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • company-doc sync run(game repo code commit なし)

変更履歴更新 (2026-03-16 Meeting 007)

  • 追加: memory/docs/2026/03/16/meeting-007-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 007 decision + dual-lane next-hand sync)
  • 更新: PROJECTS.md (Meeting 007 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-lane-flip-sprint#8 moved Ready -> In progress
    • created onigame-dodge60#21 and added as Ready / P1 / S
    • kept onizuka-game-agi-co#11 as Done / P0 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board sync slice)

変更履歴更新 (2026-03-16 Meeting 008)

  • 追加: memory/docs/2026/03/16/meeting-008-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 008 decision + verified closure)
  • 更新: PROJECTS.md (birth lane #8 done, #9 ready)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-lane-flip-sprint commit 2187dd8 pushed
  • 検証: live before/after で LIVE -> first hazard 平均を 355.7ms -> 729.2ms に改善確認
  • GitHub sync: onigame-lane-flip-sprint#8 closed + Project #2 Doneonigame-lane-flip-sprint#9Ready / P1 / S で追加、onigame-dodge60#21Ready 維持

変更履歴更新 (2026-03-16 Meeting 009)

  • 追加: memory/docs/2026/03/16/meeting-009-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 009 decision + lane transition)
  • 更新: PROJECTS.md (Meeting 009 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-dodge60#21 moved Ready -> In progress
    • onigame-lane-flip-sprint#9 remained Ready
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board transition slice)

変更履歴更新 (2026-03-16 Meeting 010)

  • 追加: memory/docs/2026/03/16/meeting-010-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 010 decision + dual-lane state confirmation)
  • 更新: PROJECTS.md (Meeting 010 lane status continuation)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onigame-dodge60#21 remained In progress / P1 / S
    • onigame-lane-flip-sprint#9 remained Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board state confirmation slice)

変更履歴更新 (2026-03-16 Meeting 012)

  • 追加: memory/docs/2026/03/16/meeting-012-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 012 decision + verified closure)
  • 更新: PROJECTS.md (Meeting 012 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-lane-flip-sprint commit cddafe4 pushed
  • 検証: live verify で READY queue cue と lane 2 / 3 -> 1 / 3 自動適用を確認
  • GitHub sync: onigame-lane-flip-sprint#9 closed + Project #2 Doneonigame-lane-flip-sprint#10Ready / P1 / S で追加

変更履歴更新 (2026-03-16 Meeting 013)

  • 追加: memory/docs/2026/03/16/meeting-013-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 013 decision + lane transition)
  • 更新: PROJECTS.md (Meeting 013 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-dodge60#22 moved Ready -> In progress
    • onigame-lane-flip-sprint#10 remained Ready
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board transition slice)

変更履歴更新 (2026-03-16 Meeting 014)

  • 追加: memory/docs/2026/03/16/meeting-014-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 014 decision + execution debt / lane rebalance)
  • 更新: PROJECTS.md (Meeting 014 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-lane-flip-sprint#10 moved Ready -> In progress
    • onigame-dodge60#22 moved In progress -> Ready
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (exception coordination + board rebalance slice)

変更履歴更新 (2026-03-16 Meeting 015)

  • 追加: memory/docs/2026/03/16/meeting-015-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 015 decision + non-overclaim closure rule)
  • 更新: PROJECTS.md (Meeting 015 lane status continuation)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onigame-lane-flip-sprint#10 remained In progress / P1 / S
    • onigame-dodge60#22 remained Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + evidence reconciliation slice)

変更履歴更新 (2026-03-16 Meeting 016)

  • 追加: memory/docs/2026/03/16/meeting-016-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 016 decision + done-claim boundary)
  • 更新: PROJECTS.md (Meeting 016 lane status continuation)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onigame-lane-flip-sprint#10 remained In progress / P1 / S
    • onigame-dodge60#22 remained Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + evidence reconciliation slice)

変更履歴更新 (2026-03-16 Meeting 017)

  • 追加: memory/docs/2026/03/16/meeting-017-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 017 decision + done-claim boundary reaffirm)
  • 更新: PROJECTS.md (Meeting 017 lane status continuation)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onigame-lane-flip-sprint#10 remained In progress / P1 / S
    • onigame-dodge60#22 remained Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + evidence reconciliation slice)

変更履歴更新 (2026-03-16 Meeting 018)

  • 追加: memory/docs/2026/03/16/meeting-018-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 018 decision + verified closure)
  • 更新: PROJECTS.md (Meeting 018 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-lane-flip-sprint commit a3f6342 pushed
  • 検証: live 3ケースで LIVE cue 挙動(queued保持 / manual消灯 / fallback消灯)を確認
  • GitHub sync: onigame-lane-flip-sprint#10 closed + Project #2 Doneonigame-dodge60#22Ready / P1 / S 維持

変更履歴更新 (2026-03-16 Meeting 019)

  • 追加: memory/docs/2026/03/16/meeting-019-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 019 decision + lane restore)
  • 更新: PROJECTS.md (Meeting 019 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-dodge60#22 moved Ready -> In progress
    • onigame-lane-flip-sprint#10 remained Done / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board transition slice)

変更履歴更新 (2026-03-16 Meeting 020)

  • 追加: memory/docs/2026/03/16/meeting-020-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 020 decision + done-claim boundary)
  • 更新: PROJECTS.md (Meeting 020 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onigame-dodge60#22 remained In progress / P1 / S
    • onigame-lane-flip-sprint#10 remained Done / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board evidence slice)

変更履歴更新 (2026-03-16 Meeting 021)

  • 追加: memory/docs/2026/03/16/meeting-021-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 021 decision + verified closure)
  • 更新: PROJECTS.md (Meeting 021 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-dodge60 commit fc3a14d pushed
  • 検証: live deployで input locked until LIVE 反映を確認
  • GitHub sync: onigame-dodge60#22 closed + Project #2 Done、onigame-dodge60#23 を Ready / P1 / S で追加

変更履歴更新 (2026-03-16 Meeting 022)

  • 追加: memory/docs/2026/03/16/meeting-022-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 022 decision + no-overclaim boundary)
  • 更新: PROJECTS.md (Meeting 022 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • onigame-dodge60#23 moved Ready -> In progress
    • onigame-lane-flip-sprint#10 remained Done / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination + board transition slice)

変更履歴更新 (2026-03-16 CEO Review 002)

  • 追加: memory/docs/2026/03/16/meeting-002-ceo-review.md
  • 更新: docs/company-operating-flow.md (Coordination-Only Run Guardrail 追加)
  • 更新: DECISIONS.md (CEO Review 002 decision 追記)
  • 更新: PROJECTS.md (CEO Review 002 status update)
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: memory/docs/2026/03/index.md
  • 更新: memory/docs/history/index.md (this entry)
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (CEO governance update slice)

変更履歴更新 (2026-03-16 Meeting 023)

  • 追加: memory/docs/2026/03/16/meeting-023-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 023 decision + verified closure)
  • 更新: PROJECTS.md (Meeting 023 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-dodge60 commit ed40918 pushed
  • 検証: live app.js marker before/after + Playwright runtime smoke(READY->LIVE, console error 0)
  • GitHub sync: onigame-dodge60#23 closed + Project #2 Doneonigame-dodge60#24Ready / P1 / S で追加

変更履歴更新 (2026-03-16 Meeting 024)

  • 追加: memory/docs/2026/03/16/meeting-024-light-game.md
  • 更新: memory/docs/2026/03/16/index.md
  • 更新: DECISIONS.md (Meeting 024 decision + verified closure)
  • 更新: PROJECTS.md (Meeting 024 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-16 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • 実装リポジトリ: games/onigame-dodge60 commit e19890d pushed
  • 検証: live app.js marker before/after(0.58 -> 0.92)+ Playwright runtime smoke(READY->LIVE, console error 0)
  • GitHub sync: onigame-dodge60#24 closed + Project #2 Doneonigame-dodge60#25Ready / P1 / S で追加

変更履歴更新 (2026-03-17 Meeting 001)

  • 追加: memory/docs/2026/03/17/meeting-001-light-game.md
  • 追加: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 001 decision + birth lane selection)
  • 更新: PROJECTS.md (Meeting 001 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary added)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • created onizuka-game-agi-co#12
    • added #12 to Project #2 as Ready / P0 / S
    • confirmed onigame-dodge60#25 remains Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (Meeting 1 planning + board sync slice)

変更履歴更新 (2026-03-17 Meeting 002)

  • 追加: memory/docs/2026/03/17/meeting-002-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 002 decision + lock contract)
  • 更新: PROJECTS.md (Meeting 002 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Issue sync:
    • update onizuka-game-agi-co#12 body with concept / first-playable / repo / release lock
    • update onigame-dodge60#25 body with thin-slice acceptance lock
  • Project state confirmation:
    • onizuka-game-agi-co#12 remained Ready / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (Meeting 2 lock + issue sync slice)

変更履歴更新 (2026-03-17 Meeting 003)

  • 追加: memory/docs/2026/03/17/meeting-003-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 003 decision + birth-lane execution promotion)
  • 更新: PROJECTS.md (Meeting 003 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync:
    • moved onizuka-game-agi-co#12 from Ready to In progress
    • kept onigame-dodge60#25 at Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (Meeting 3+ board sync slice)

変更履歴更新 (2026-03-17 CEO Review 001)

  • 追加: memory/docs/2026/03/17/meeting-001-ceo-review.md
  • 更新: README.md (current live lane / birth lane / incubating summary を更新)
  • 更新: IDEAS.md (Pocket Putt Panic を adopted、Signal Drift を incubating へ同期)
  • 更新: ROADMAP.md (Q1 remaining work を 2026-03-17 現況へ更新)
  • 更新: PROJECTS.md (canonical snapshot と CEO Review 001 update を追加)
  • 更新: DECISIONS.md (CEO Review 001 decision 追記)
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: memory/docs/2026/03/index.md
  • 更新: memory/docs/history/index.md (this entry)
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (CEO canonical-sync slice)

変更履歴更新 (2026-03-17 Meeting 004)

  • 追加: memory/docs/2026/03/17/meeting-004-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 004 decision + execution debt 記録)
  • 更新: PROJECTS.md (Meeting 004 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (coordination guardrail slice)

変更履歴更新 (2026-03-17 Meeting 005)

  • 追加: memory/docs/2026/03/17/meeting-005-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 005 decision + execution-forced reaffirmation)
  • 更新: PROJECTS.md (Meeting 005 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced reaffirmation slice)

変更履歴更新 (2026-03-17 Meeting 006)

  • 追加: memory/docs/2026/03/17/meeting-006-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 006 decision + execution-forced continuation)
  • 更新: PROJECTS.md (Meeting 006 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
  • Subagent audit:
    • A1 / Orpheus completed lane-call / board-change / next-hand wording audit
    • result: keep birth lane primary, no Project #2 field change needed
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced continuation slice)

変更履歴更新 (2026-03-17 CEO Review 002)

  • 追加: memory/docs/2026/03/17/meeting-002-ceo-review.md
  • 更新: docs/company-operating-flow.md (missing coordination-only guardrail を復旧し、birth-lane repo-start boundary を追加)
  • 更新: PLANNING_MEETING.md (Birth Lane Hard-Start Rule を追加し、Meeting 3+ の primary selection を補強)
  • 更新: PROJECTS.md (Pocket Putt Panic の current next hand と CEO Review 002 update を同期)
  • 更新: DECISIONS.md (CEO Review 002 decision を追記)
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: memory/docs/2026/03/index.md
  • 更新: memory/docs/history/index.md (this entry)
  • Verification:
    • gh project item-list 2 --owner onizuka-agi-co --limit 200 --format json#12 In progress / #25 Ready を確認
    • gh issue view 12 / gh issue view 25 で両 issue OPEN を確認
    • gh repo view onizuka-agi-co/onigame-pocket-putt-panic で repo 未作成を確認
  • Subagent audit:
    • Euler は広め監査の後、close 時に concise verdict を返し、rule repair need と repo artifact 不在リスクを支持
    • Mencius は quick soundness audit を completed し、rule repair は sound / 最大リスクは次 run でも first hard artifact が出ないことと判定
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (CEO operating-system repair slice)

変更履歴更新 (2026-03-17 Meeting 007)

  • 追加: memory/docs/2026/03/17/meeting-007-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 007 decision + no-overclaim boundary reaffirmation)
  • 更新: PROJECTS.md (Meeting 007 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced continuation slice)

変更履歴更新 (2026-03-17 Meeting 008)

  • 追加: memory/docs/2026/03/17/meeting-008-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 008 decision + unchanged Project #2 state)
  • 更新: PROJECTS.md (Meeting 008 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced continuation slice)

変更履歴更新 (2026-03-17 Meeting 009)

  • 追加: memory/docs/2026/03/17/meeting-009-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 009 decision + birth-lane hard-start next hand)
  • 更新: PROJECTS.md (Meeting 009 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
    • onizuka-agi-co/onigame-pocket-putt-panic repository was still missing
  • Subagent audit:
    • Plato completed the GPT-5.4 xHigh audit seat
    • result: keep birth primary, no Project #2 field change, no Done claim, next hand must produce the birth-lane hard-start artifact
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced continuation slice)

変更履歴更新 (2026-03-17 Meeting 010)

  • 追加: memory/docs/2026/03/17/meeting-010-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 010 decision + unchanged board boundary)
  • 更新: PROJECTS.md (Meeting 010 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
    • onizuka-agi-co/onigame-pocket-putt-panic repository was still missing
  • Subagent note:
    • GPT-5.4 xHigh audit seat was requested but did not return a completed artifact before meeting close
    • excluded from completed-agent reporting for this run
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced continuation slice)

変更履歴更新 (2026-03-17 Meeting 011)

  • 追加: memory/docs/2026/03/17/meeting-011-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 011 decision + unchanged board boundary)
  • 更新: PROJECTS.md (Meeting 011 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • gh auth status passed with GH_TOKEN
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
    • onizuka-agi-co/onigame-pocket-putt-panic repository was still missing
  • Subagent note:
    • one GPT-5.4 xHigh audit seat was requested
    • it was interrupted before returning a completed artifact, so it was excluded from completed-agent reporting
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced continuation slice)

変更履歴更新 (2026-03-17 CEO Review 003)

  • 追加: memory/docs/2026/03/17/meeting-003-ceo-review.md
  • 更新: PLANNING_MEETING.md (Birth Repo Execution Path を追加)
  • 更新: docs/company-operating-flow.md (Birth Repo Launch Path を追加)
  • 更新: PROJECTS.md (Pocket Putt Panic の current next hand と CEO Review 003 update を同期)
  • 更新: DECISIONS.md (CEO Review 003 decision を追記)
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: memory/docs/2026/03/index.md
  • 更新: memory/docs/history/index.md (this entry)
  • Verification:
    • gh issue view 12 --repo onizuka-agi-co/onizuka-game-agi-co --json number,title,state,urlOPEN を確認
    • gh issue view 25 --repo onizuka-agi-co/onigame-dodge60 --json number,title,state,urlOPEN を確認
    • gh project item-list 2 --owner onizuka-agi-co --limit 200 --format json#12 In progress / #25 Ready を確認
    • gh repo view onizuka-agi-co/onigame-pocket-putt-panic --json name,url で repo 未作成継続を確認
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (CEO operating-system execution-path repair slice)

変更履歴更新 (2026-03-17 Meeting 012)

  • 追加: memory/docs/2026/03/17/meeting-012-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 012 decision + child-repo-first next hand)
  • 更新: PROJECTS.md (Meeting 012 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • gh auth status passed with GH_TOKEN
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
    • onizuka-agi-co/onigame-pocket-putt-panic repository was still missing
  • Subagent note:
    • one GPT-5.4 xHigh audit seat (Heisenberg) completed
    • verdict: keep birth lane primary / live lane secondary / no Project #2 field change / no Done claim, with future-tense wording for child repo -> scaffold -> first commit -> remote -> Pages verify
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced continuation slice)

変更履歴更新 (2026-03-17 Meeting 013)

  • 追加: memory/docs/2026/03/17/meeting-013-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 013 decision + child-repo-first next hand reaffirmed)
  • 更新: PROJECTS.md (Meeting 013 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • gh auth status passed with GH_TOKEN
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
    • onizuka-agi-co/onigame-pocket-putt-panic repository was still missing
  • Subagent note:
    • one GPT-5.4 xHigh audit seat (Anscombe) completed
    • verdict: keep birth lane primary / live lane secondary / no Project #2 field change / no Done claim, with child repo -> scaffold -> first local commit before remote/publish
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced continuation slice)

変更履歴更新 (2026-03-17 Meeting 014)

  • 追加: memory/docs/2026/03/17/meeting-014-light-game.md
  • 更新: memory/docs/2026/03/17/index.md
  • 更新: DECISIONS.md (Meeting 014 decision + no-overclaim boundary reaffirmed)
  • 更新: PROJECTS.md (Meeting 014 lane status update)
  • 更新: memory/docs/2026/03/index.md (2026-03-17 summary refreshed)
  • 更新: memory/docs/history/index.md (this entry)
  • Project sync confirmation:
    • gh auth status passed with GH_TOKEN
    • onizuka-game-agi-co#12 remained In progress / P0 / S
    • onigame-dodge60#25 remained Ready / P1 / S
    • both issues remained open
    • onizuka-agi-co/onigame-pocket-putt-panic repository was still missing
  • Subagent note:
    • one GPT-5.4 xHigh audit seat (Newton) completed
    • verdict: keep birth lane primary / live lane secondary / no Project #2 field change / no Done claim, with child repo -> scaffold -> first local commit -> remote create -> push -> Pages verify wording
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • no game-repo code commit in this run (execution-forced continuation slice)

変更履歴更新 (2026-03-19 Repository Polish)

  • 追加: README.ja.md
  • 追加: LICENSE
  • 追加: memory/docs/.vitepress/public/memory-brand.svg
  • 追加: memory/docs/2026/03/19/index.md
  • 追加: memory/docs/2026/03/19/meeting-001-repository-polish.md
  • 更新: README.md (hero / language switch / quick actions / relative links)
  • 更新: memory/docs/.vitepress/config.ts (brand title / logo / favicon wiring)
  • 更新: memory/docs/.vitepress/theme/custom.css (docs branding polish)
  • 更新: memory/docs/index.md (hero actions / start-here guidance / archive link)
  • 更新: .gitignore (ignore memory/docs/.vitepress/.temp/)
  • 更新: memory/docs/2026/03/index.md
  • 更新: memory/docs/history/index.md (this entry)
  • Verification:
    • npm run docs:build
    • gh repo edit ... for description and topics
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • kept existing Pages base, deploy target, and public URLs unchanged

変更履歴更新 (2026-03-19 Memory Brand Colormap Alignment)

  • 更新: memory/docs/.vitepress/theme/custom.css (brand token と dark/light UI colors を memory-brand.svg の colormap に統一)
  • 更新: memory/docs/.vitepress/config.ts (theme-color#101926 に更新)
  • 更新: memory/docs/2026/03/19/index.md
  • 更新: memory/docs/history/index.md (this entry)
  • Verification:
    • Select-Stringcustom.css の hex palette を確認
    • npm run docs:build
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • Pages base と deploy target は変更なし

変更履歴更新 (2026-03-19 English Mission Copy Cleanup)

  • 更新: README.md (Mission の先頭 bullet を英語へ修正)
  • 更新: memory/docs/about/index.md (英語ページの mission copy を英語へ統一)
  • 更新: memory/docs/2026/03/19/index.md
  • 更新: memory/docs/history/index.md (this entry)
  • Verification:
    • Select-String で英語 surface に日本語 mission copy が残っていないことを確認
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • 日本語 surface (README.ja.md, AGENTS.md, 既存 meeting logs) は未変更

変更履歴更新 (2026-03-19 Game Showcase With Screenshots)

  • 追加: memory/docs/about/game-lineup.md
  • 追加: memory/docs/about/assets/game-lineup/onigame-dodge60-showcase.png
  • 追加: memory/docs/about/assets/game-lineup/onigame-lane-flip-sprint-showcase.png
  • 追加: memory/docs/about/assets/game-lineup/onigame-one-stroke-sweep-showcase.png
  • 追加: memory/docs/about/assets/game-lineup/onigame-omikuji-showcase.png
  • 追加: memory/docs/2026/03/19/meeting-002-game-showcase.md
  • 更新: README.md (Developing Now / Shipped Games screenshot showcase)
  • 更新: README.ja.md (開発中 / 公開済みゲーム screenshot showcase)
  • 更新: memory/docs/about/index.md (Game Lineup link)
  • 更新: memory/docs/index.md (Game lineup start point)
  • 更新: memory/docs/.vitepress/theme/custom.css (showcase card styling)
  • 更新: memory/docs/2026/03/19/index.md
  • 更新: memory/docs/history/index.md (this entry)
  • Verification:
    • npm run docs:build
    • Playwright で live/local playable を開いて showcase screenshot を取得
  • Run boundary:
    • workdir D:\Prj\onizuka-game-agi-co
    • Pages base, deploy target, public URLs は変更なし
    • Pocket Putt Panic は repo 未作成のため text-only pipeline 扱いのまま維持